Ive been with following,
HFB Servers, terminated after 5 days - full refund back.
Far too many problems with server, nothing seemed to work correctly.
GTX Gaming , severs seemed stable.
It just didnt like modded files added to them.
Xstream Gaming, Im having a terrible service with them...
Get hold of an addon for map editor, to make life a lot easier.
http://www.armaholic.com/page.php?id=5932
http://www.armaholic.com/page.php?id=12899&highlight=EDITOR%2BUPDATE
I had this problem,
It was my standard spawn locations in the mission.pbo
That got messed up, when I was working on the file.
Your files look ok to me though. :rolleyes:
Here is quick mission folder Ive knocked up.
Just to show what can be done.
http://whiskey-tango-foxtrot.co.uk/e107_hosted_files/bridges.Chernarus.rar
Just drop the folder into your arma profile folder in your 'my docs'
Then select single player, editor, load mission, select mission bridges.
These files are completely standard, as from the author.
I just make them easier for people to add them.
Ive released a map design, using parts of the authors map.
But no the current version of mine clashes with this one.
To get around the problem, Ive released just the petrol station...
If your using the dayz mission, its already added.
Its for when build a mission from scratch, then you need to the function module.
Just like you do, when you add game logic module.
////www.wtf-gaming.co.uk////
//http://killzonekid.com/arma-building-bridges/
//The script to build objects//
//Do not alter, unless you know what your doing//
// You need to have a FUNTIONS MODULE added to your mission file//
//START//
if (isNil "oneTime") then {
oneTime = true...
There is 4 ways that I know of.
1. the execvm
2. upload to your server database
3. run from the server.pbo
4. merge with your mission.sqm
1+4 > increases your mission.pbo file size.
2 +3 > secures your work from being pinched and I think it reduces server load.
I used to run with...
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