You should really use the code button on this text box, its the {}# icon, it will make codes much more legible. Just copy your code, and paste it in the insert box it provides, thanks.
Example:
_this = createTrigger ["EmptyDetector", [12124.479, 12707.27, -159]]; is this 2d or 3d...
You are able to spawn
BAF_L85A2_UGL_Holo
BAF_L85A2_UGL_SUSAT
BAF_L85A2_RIS_ACOG
BAF_L85A2_UGL_ACOG
SCAR_L_STD_Mk4CQT
SCAR_L_STD_EGLM_RCO
SCAR_L_CQC_EGLM_Holo
SCAR_H_Base
SCAR_H_CQC_CCO
SCAR_H_STD_EGLM_Spect
SCAR_H_LNG_Sniper
SCAR_H_LNG_Sniper_SD
m8_base
m8_carbineGL
BAF_L86A2_ACOG...
Use SARGE AI Framework.
http://opendayz.net/threads/sarge-ai-framework-public-release.8391/
Install the script to your server, then:
Inside Addons\SARGE\mapconfig\your map
find your the map your running,and open the grps_map file.
All you need is a coordinate of where you want to put...
I'm looking for a script that deactivates humanity morphing. I'm running Admin Tools, and Wardrobe that both use skin menus.
I don't want humanity to change people in to bandits, or heroes, because it stops both menus from showing up when people automatically morph into bandit/hero. The only...
Lets me spawn mid air, but the chute doesn't open when clicked...cant find errors in rpt.
Edit: Works, but if you pull the chute too late it doesn't work? it seems to have an adverse effect on custom loadouts via the database.
That's the only one that I was missing a bracket on, but the AI don't spawn at the other grids I placed either?
Here's My entire file:
// =========================================================================================================
// SAR_AI - DayZ AI library
// Version: 1.0.0...
I can't get them to spawn. I'm running Fallujah, this is my entire SAR_cfg_grps_fallujah.sqf
// =========================================================================================================
// SAR_AI - DayZ AI library
// Version: 1.0.0
// Author: Sarge ([email protected])
//
//...
I want to be able to place a soldier group in a specific area to patrol/defend a camp, in that players/bandits can attack that camp to gain an objective, or reward.
How do I go about doing this?
So your basically saying there is no way to fix AI using the same weapon. I have a group of 6 soldiers, and all the rifleman in that group spawn with m1014s for example, that's rather dumb. There needs to be a way to make it so if there is more than 1 rifleman/sniper in a group they use...
I added the code to the server_cleanup.fsm to fix killed a hacker. But vehicle still despawn when trying to enter them. How do I make so I can actually use these spawned vehicles properly? And without dying instantly?
Got it working.
What I did was:
Removed the
titleType="TEXT";
titleEffect="PLAIN DOWN";
title="You are entering a restricted zone.";
Of each item.
and fix a few semi colons.
Now it looks like:
};
class Item6
{...
I keep getting stuck on "wait for host". I'm trying to add a restriction zone for my admin base, for a total of 4 admins. I'm also trying to add a restriction zone for each donators base, for example, I have a base in the South East of my Fallujah Map, for a player example "Bob". I want it so...
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