I'd rather just wait for a code update, I don't want to spam my file with the same weapon ID just to increase/decrease the odds of the weapon being used. Couldn't you add a percentage code? like "M4A1_Aim, 25" or similar, 25 being 25% chance of being used.
I've seen a few servers that give new spawning players a choice between a few classes that provide a load-out based on which you choose. I was thinking of setting up 3 basic load-outs for new spawns to choose from. It would disregard people with custom static load-outs though.
For example...
All my rifleman AI spawn with the same weapon if one spawns with a bizon, all spawn with bizons. How do I make it so they all spawn with different guns that I listed in the config file?
I want them to have a variety.
EDIT: All the Snipers spawn with the same weapon as well. I spotted 2...
They started working randomly last night, all I did was add a single grid for static spawn, and did a restart, now all the dynamic spawns work..odd..They don't spawn at the static grid, but their dynamic spawns work fine, players are now having fun hunting down AI who use special weapons.
I...
I set up my static grid coordinates for my Fallujah Server, and I can't find any NPCs.
My arma2oaserver.RPT doesn't show anything related to this script.
// Example 1, Infantry Patrol
_this = createMarker ["SAR_patrol_example1", [6290.89,3054.07]];
_this setMarkerShape "RECTANGLE";
_this...
Every time I edit my server.pbo file to edit the server_cleanup.fsm for this scipt, my server freezes at wait for host after uploading the new server.pbo, When I revert to default it works again...Why can't I get this working? It's stopping me from using this script, and admin tools properly.
Sarges AI Framework isnt working for my Fallujah map either, but you don't have to worry about that if you don't want to, I'll send my file to sarge himself.
Still not working. Scrolling shows "tools menu" in blue, and clicking does nothing further.
Heres my mission.pbo, see whats wrong: http://www.mediafire.com/?79wexecg9tk2k46
I am having 1 issue, pressing "tools menu" does nothing.
I'm using the chernarus no debug file, added my UID's of myself, and other admins to Activate.sqf, And AdminToolsMain.sqf for { //all admins line, added all the script restrictions. But when I scroll for Tools menu, and click it, nothing...
I've been running this, but I can't for the life of me spot any npc patrols. I've seen only 1 group of 3 survivors within a week of running the script. Is there a way to make them more prevalent? I've adjusted the max groups per grid to 20, but still haven't spotted any since then. There needs...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.