Make master key for all your vehicles/ Claim dynamic vehicles on the map /Build snapping feature on walls floors snap into place in perfect 90 degree/Summon evac chopper no charge/clickable self bloodbag works in vehicles too/refuel rearm and repair at gas stations no charge Dzai and sarge ai...
im not sure try this here except for the zone protection parts but instead of making a building try make a heli and a pilot and then importr it to your server via int sqf or via server pbo i havent tried installing this mod by the way butits what i would try...
curious is there anything in the epochspecific that would block it from showing up on overwatch yea and i deleted overwatches building sqf and the call for but some of o.w. buildings still showing up
yea im trying to add some vehicles in from that armaholic site like dodge viper and shleby cobra maybe the barracuda pack i think tho i need the server key file or something im not sure yet
hmmm im no pro but shouldn't it be?
take player_wearClothes.sqf from the client dayz_code.pbo and make a folder called fixes in your mission file put it in there, then call it from your init.sqf:
Code:
player_wearClothes = compile preprocessFileLineNumbers "fixes\player_wearClothes.sqf";
|Deploayable Bike and Gyrocopter|300 vehicles 40 helis|DayZChernarus Mission System|Custom Buildings|Gunshops are located at every open door church on map. Exp and Leveling MOd|suicide|Sarge A.I.& DZAI|Extra Barracks @Kamenka,Otmel|Tow and Lift|Refuel and Repair|Self bloodbag|Remove parts|...
check your description. make sure nothing is added at the end should be
// logo watermark
class RscTitles
{
#include "addons\SARGE\SAR_define.hpp"
and another #include "addons\SARGE\SAR_define.hpp"
at the very top
this works from (player2)
At the bottom of your init.sqf:
PHP:
waitUntil { !isNil ("PVDZ_plr_LoginRecord") and
!(player getVariable ["humanity",0] > 5000 andtypeOf player == "Survivor2_DZ") and
!(player getVariable ["humanity",0] < -2000 and
(typeOf player == "Survivor2_DZ" ortypeOf player ==...
missions\epoch.chernarus\addons\SARGE\SAR_config.sqf
suppose you change these values
// -----------------------------------------------
// default values for dynamic grid spawning
// -----------------------------------------------
// maximum number of groups / grid
SAR_max_grps_bandits = 1...
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