Good work Rob! Mind sharing the hiveext.dll?
edit: just noticed that the new models are being overridden
if (!(_model in ["SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ"])) then {
_model = "Survivor2_DZ";
};
should...
unless they are being updated or saved, being deleted from the instance_vehicles table should remove them from your game.
You could try deleting them during a server restart for best results.
I had an issue like this previously. Specifically vehicles crashed into water were not respawning. A good workaround is something like this:
DELETE FROM instance_vehicle
WHERE Damage = 1
Yeah it didn't change much. Confirmed it was being called because it was throwing errors until I added the dependencies (config/*). Perhaps I called it too late? I was calling it after the "//Load in compiled functions" block.
there was an SQM(F?) file I saw that had similar declarations...
OK, so I tried just a simple "remove the default spawn gear" test. I overrode the config.cpp (and associated files) by placing them into a folder named "fixes" in my mission file.
called the config.cpp through the init.sqf
this allows you to use the inv_cust module also known as "Custom Loadouts". It relies on the cust_loadout and cust_loadout_profiles tables to work. Essentially you can give each of your users seperate starting gear.
I'm using dbForge for MySQL. I bought a license for it and use it for general DBA work as well as taking regular backups / my rollback system.
Nice thing about DbForge is that you can limit the ammount of days you save backups for, compression, etc.
I thought it was in one of the config.cpp files in the dayz_code.sqf. I looked for about 15 min before giving up (had other work to do).
I know its in the client side files somewhere. If I get enough time I might try unpacking them all and doing a search.
looks like it. The issue is using 1.7.1 on a 1.7 server files. Some of the functions are missing so the script may or may not work for you. After I wrote this, I still had to use a backup system to allow me to restore houses that slipped through the cracks. Good luck
trigga, take a look at your vehicles and world_vehicle table.
There is a spawn chance in the world_vehicle table and a min max spawn count in the vehicle table.
Up your vehicle maximum to something like 100 for each
UPDATE vehicle SET limit_max=100 WHERE 1 = 1
I remember thevisad...
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