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  1. hambeast

    Custom loadouts?

    Good work Rob! Mind sharing the hiveext.dll? edit: just noticed that the new models are being overridden if (!(_model in ["SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ"])) then { _model = "Survivor2_DZ"; }; should...
  2. hambeast

    blown up vehicle respawns weird

    that is most odd... What happens if you delete all records from the table (take a back up first of course).
  3. hambeast

    blown up vehicle respawns weird

    unless they are being updated or saved, being deleted from the instance_vehicles table should remove them from your game. You could try deleting them during a server restart for best results.
  4. hambeast

    blown up vehicle respawns weird

    Are you using reality or pwnzors? Sent from my Galaxy Nexus using Tapatalk 2
  5. hambeast

    blown up vehicle respawns weird

    I had an issue like this previously. Specifically vehicles crashed into water were not respawning. A good workaround is something like this: DELETE FROM instance_vehicle WHERE Damage = 1
  6. hambeast

    Custom loadouts?

    Yeah it didn't change much. Confirmed it was being called because it was throwing errors until I added the dependencies (config/*). Perhaps I called it too late? I was calling it after the "//Load in compiled functions" block. there was an SQM(F?) file I saw that had similar declarations...
  7. hambeast

    Custom loadouts?

    OK, so I tried just a simple "remove the default spawn gear" test. I overrode the config.cpp (and associated files) by placing them into a folder named "fixes" in my mission file. called the config.cpp through the init.sqf
  8. hambeast

    Custom loadouts?

    no still working on that
  9. hambeast

    Custom loadouts?

    Well I wouldn't say "no way" but not without doing a bit of work.
  10. hambeast

    Custom loadouts?

    you can't delete it, you have to override it. I tried myself but didn't have much luck... I'm going to give it another shot tomorrow night
  11. hambeast

    Custom loadouts?

    found it! @DayzOverwatch\dayz_code\config.cpp class Inventory { class Default { RandomMagazines = 1; //weapons[] = {"Makarov"}; //8Rnd_9x18_Makarov GuaranteedMagazines[] = {"DDOPP_1Rnd_X26","DDOPP_1Rnd_X26","ItemBandage","ItemBandage","ItemPainkiller"}; RandomPossibilitieMagazines[] =...
  12. hambeast

    Custom loadouts?

    not off the top of my head but its probably somewhere in the clientside mod files.
  13. hambeast

    Custom loadouts?

    this allows you to use the inv_cust module also known as "Custom Loadouts". It relies on the cust_loadout and cust_loadout_profiles tables to work. Essentially you can give each of your users seperate starting gear.
  14. hambeast

    Origins Server?

    I'm using dbForge for MySQL. I bought a license for it and use it for general DBA work as well as taking regular backups / my rollback system. Nice thing about DbForge is that you can limit the ammount of days you save backups for, compression, etc.
  15. hambeast

    Overwatch Cust_Loadout not working

    can you describe the problem with gender selection in detail? Expected results: Actual results:
  16. hambeast

    Gun and Vehicle List?

    I thought it was in one of the config.cpp files in the dayz_code.sqf. I looked for about 15 min before giving up (had other work to do). I know its in the client side files somewhere. If I get enough time I might try unpacking them all and doing a search.
  17. hambeast

    Origins Server?

    looks like it. The issue is using 1.7.1 on a 1.7 server files. Some of the functions are missing so the script may or may not work for you. After I wrote this, I still had to use a backup system to allow me to restore houses that slipped through the cracks. Good luck
  18. hambeast

    Overwatch Cust_Loadout not working

    you could try commenting out this line: _hiveVer =_primary select 4; edit nvm IDK if that will fix anything
  19. hambeast

    Increase Vehicles

    trigga, take a look at your vehicles and world_vehicle table. There is a spawn chance in the world_vehicle table and a min max spawn count in the vehicle table. Up your vehicle maximum to something like 100 for each UPDATE vehicle SET limit_max=100 WHERE 1 = 1 I remember thevisad...
  20. hambeast

    Gun and Vehicle List?

    snagged this from somewhere around the internet http://pastebin.com/F4P8DSGp
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