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  1. Q

    [GUIDE] Hosting a DayZ/Arma server on Linux

    I'm also using TSW, but you should use it only to generate BEC schedule file, not sending warning messages and server reboot. Using BEC is more complicated but it's more flexible and stable, and once you got it, you can do everything you want. I'll also post an example of BEC schedule file and...
  2. Q

    [GUIDE] Hosting a DayZ/Arma server on Linux

    Maybe it's BEC trying to connect when the server isn't really ready to accept rcon connections. Try to do as I said, make a batch script launched by BEC in schedule operations which launch another batch script in another shell/window that will kill Arma AND BEC, and launch some scripts, and then...
  3. Q

    [GUIDE] Hosting a DayZ/Arma server on Linux

    Try to launch BEC after the Arma server, in the .bat script, just add pings to wait: ping 127.0.0.1 -n 15 >NUL I think you are launching BEC and the Arma server at the same time, but the Arma server is loading slowly and BEC just timeout and close. I may be wrong, but I think this is your...
  4. Q

    [GUIDE] Hosting a DayZ/Arma server on Linux

    I can't tell you precisely what performance you'll get; with wine, sometimes it's faster than windows itself, but sometimes it's slower than windows. I'll do a comparative test of windows vs Linux on my PC, but results won't be representative or what you'll get on your PC/server. @J4YpL4Y: You...
  5. Q

    [GUIDE] Hosting a DayZ/Arma server on Linux

    I'm on vacation ATM so I can't really help you (I'll be home this WE). However, you will need to make a bat file which will: 1- Kill BEC and arma2oaserver.exe 2- Save the database (optional) 3- Call the respawn script (or the pMain function) This is the where it's difficult, installing...
  6. Q

    DayZ Taviana for DayZ 1.7.7(Tact's Build)

    @Tact Did you add CSJ's auto gyro ?
  7. Q

    DayZ Taviana for DayZ 1.7.7(Tact's Build)

    About DayZ Commander, will this mod replace/update any existing DayZ Taviana mod or will it be a third Taviana mod ? I would be great if we could have only one DayZ Taviana on DayZ Commander BTW.
  8. Q

    Restrict Krixes SelfBloodBag only to a special Location

    When you are a hero, you got a hero skin. You can use that to evaluate a player's humanity.
  9. Q

    Semi-Dynamic vehicle spawn

    I was thinking to have both dynamic vehicle spawn and static spawn on a non-epoch server. With that, the 'basics' vehicles (bikes, quads, and others land vehicles) would spawn dynamically around roads and buildings, but aerial vehicles and special vehicles (C130, hidden armored SUV ...) would...
  10. Q

    DayZ Taviana for DayZ 1.7.7(Tact's Build)

    This project will be merged with Tavi 3.0 from dayztaviana.com and will be released as an official update of Tavina on DayZ Commander.
  11. Q

    DayZ Taviana for DayZ 1.7.7(Tact's Build)

    On my server, the heli spawn flying above the platform,and the only way to 'unlock' the heli is to shoot on it. But if the platforms are loaded after the vehicle, why don't we use the building database instead of the mission file in order to get the platforms loaded before the vehicle table ?
  12. Q

    DayZ Taviana for DayZ 1.7.7(Tact's Build)

    They don't exactly explode, they spawn above the platform, and when you shoot at them, they fall and then explode. It's probably due to the hive that store their location on the virtual ceiling of the drilling platform.
  13. Q

    DayZ Taviana for DayZ 1.7.7(Tact's Build)

    About the credits for mods you will be using, adding a simple thanks message in a new loading screen saying "Thanks to Mod_Creator for his great plane/chopper/gyro ..." would probably be the best way to give them credit. As of new mods, I think there should definitely be more civilian...
  14. Q

    DayZ Taviana for DayZ 1.7.7(Tact's Build)

    I would really like to know who is 'the guys that is working on Tavi 3.0' since I thought that DayZTaviana.com was dead a long time ago .. Also about drilling platforms, could we finally have a working ladder to access them with a boat ?
  15. Q

    DayZ Taviana for DayZ 1.7.7(Tact's Build)

    Well, house building would be much more simple to add if there was houses models directly client-side with the mod itself, since this cannot be added server-side. We could use kikyou2's base building, but I think having houses models would be the best solution.
  16. Q

    DayZ Taviana for DayZ 1.7.7(Tact's Build)

    Your new sql file has solved my problem with the vehicle table. However I had some issues with BE, some scripts from the usec plane, wich is very buggy btw, kicked any player that try to turn the engine on, because of a setfuel restriction, and also for the smoke effect when you turn the engine...
  17. Q

    DayZ Taviana for DayZ 1.7.7(Tact's Build)

    I managed to get a server working on linux, but I was confused with your sql file for vehicle table. It overrides some vehicles from Reality table, but there is some vehicle IDs in world_vehicle that are not in your vehicle table. I did a mix with Reality's vehicle table and your vehicle table...
  18. Q

    [GUIDE] Hosting a DayZ/Arma server on Linux

    Step 5 - Installing Perl and BEC for auto reboots and vehicle spawn Download strawberry perl: http://strawberry-perl.googlecode.com/files/strawberry-perl-5.18.1.1-32bit.msi Install it with wine: msiexec /i strawberry-perl-5.18.1.1-32bit.msi Download this package...
  19. Q

    [GUIDE] Hosting a DayZ/Arma server on Linux

    Requirements: - A linux PC/Server (in my case a dedicated server with ubuntu 12.04) - A windows PC - A legit copy of Arma 2 + OA (no support for cracked games) - A graphical interface on your server (if you don't have one, I recommend using fluxbox) - Recommanded: Basic knowledge of linux...
  20. Q

    DayZ Taviana for DayZ 1.7.7(Tact's Build)

    I have no other choice but to use wine since the hive dll can't be run on linux. I'm currently working on a guide about that.
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