I tried adding these too a supply crate but it didn't show up...I used this line
"_this addMagazineCargo ["Camo1_DZ",10];"
Should it be
"_this addMagazineCargo ["Skin_Camo1_DZ",10];" ?
If you want to add sound when the surveillance is activated just add this line at the bottom of the cctv/ init file...
"playSound "cctv"
And then add the below code to your description.ext
class CfgSounds
{
sounds[] =
{
cctv
};
class cctv
{
name="cctv"...
Does the following have to be changed in the object_pickup.sqf
if (!canPickup) exitwith {
if (pickupInit) then {
cutText ["[ANTI-DUPE] You must wait to pickup this item!","PLAIN DOWN"]
} else {
cutText ["[ANTI-DUPE] You may only pickup one item at a time!","PLAIN DOWN"]...
Add the following in your fn_selfactions.....
//CCTV
if(cursorTarget isKindOf "Notebook" and _canDo) then {
if (s_player_Laptop < 0) then {
s_player_Laptop = player addAction ["Activate Laptop Surveillance","cctv\init.sqf",cursorTarget, 0, false, true, "",""]...
This is my bandit.sqf
if (isPlayer _x) && ((_x getVariable ["humanity",0]) < 0) then {
titleText ["You are now entering Bandit base.", "PLAIN DOWN", 3];
} else {
titleText ["You are entering a Bandit Base, turn back!", "PLAIN DOWN", 3];
sleep 10;
titleText ["This a restricted area, turn...
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