how does one read this thread? not sure i understand how to do that shit? would you be so kind as to record in voice the content of this thread, i don't want to hurt my self while going through it with such big and complex words.
oh you leaked the files? good job mate but you're incorrect the person who leaked the files in the first place was HANGENDER and infact all credit should go his way.
and why would i want to set sigs back to 0? you trying to indicate the fact without you i would not have that set to 2? because if that's the case i got sour news for you buddy.
Just because updates don't reach git does not mean i am missing them >.< fucking scrub.
There a a few things on my...
How about you remove the fucking folder then and come up with some changes that work for everyone? instead all you have done in come into this thread BITCH and cry.
everyone has aright to flame you after you point out a bug but your intention was not to point out said bug but infact to have a...
Currently working on custom inv for players to start with. Ran into a little problem with the sql side but hoping Thevisad gets back to me and should have it all up and running.
The poin
The point is you find a mistake, good job. But the time it took to come on here and bitch about it you could have went onto git and corrected the issue. Not ha hard thing to do is it?
The reason behind there being two was because everything in the bastards folder is there with the sole purpose of removing the "unoffical" server warning crap hence the name :P
The files in debug are there for any changes that i have made / was going to make, so everything from self bloodbag...
He needs to calm the hell down. Yes there are two files linking to the same thing but only 1 should never run. I forgot to remove the one in the BASTARDS folder but should not make much difference because everything should be pointing to the one in the debug folder. It's a simple mistake and...
Been messing about and removed the whole helispawn system of origins because i dislike it >.<
Replaced that crap with the heli spawn system from dayz so should be rather good
The rewrite is coming along. Dave is still working on it, most of the code is done. The main issue i think he is having is coming up with a nice clean Ui which works well. But thats proof of the inprogress UI for multi tab support.
yea before the server had a loop back >.< causing it to run the loot check twice and only those 2 sections of the code.
you could just remove the code in the section for hacker check.
Hero kills should have been added with the newest debug that i committed, let me know if its not working. As for zombie kills its not hard to add in if u would like it ill paste the code here later.
As for the FSM, it seems to run everyone second >.<
seems we all have different things happening with the cleanup.fsm
21:51:50 "DEBUG FPS : 5.09716
_countAllObjM: 743"
Players: 5
_zombies:56
_zombiesA:54
_loot:190
_lootL:66
_dayz_zombiesLocal:0
_dead:30
_numDeadL:28
Animal=0"
21:51:51 "CLEANUP: PERFORMING ITEM CLEANUP: TOTAL 210 LOOT BAGS...
I agree with Major Pain. Looking at the inventory table, the inventory column is set to use the data type of longtext and both length and decimals are set to 0.
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