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  1. Constrictor

    Base Building DayZ 1.2 Released

    That all makes total sense! So I had not seen a release for Rosska's v1.3 of Base Building posted in the Release section. Is it released somewhere? If so, is there a migration guide for anyone already up on v1.2, or would it be a wipe of the PBOs and database and everyone would have to start over?
  2. Constrictor

    Base Building DayZ 1.2 Released

    So, after running with this code, I had even more inventory update "issues" than before. Before I believe the problem was related to placing a tent with the default process, then trying to move the tent's position via editing the location field in the database. Doing so made the tent "read...
  3. Constrictor

    Base Building DayZ 1.2 Released

    The problems I have may have been related to restoring some rows to the instance_deployables table so I will try to sort that out. Thank you for looking over my files, given you had mentioned that there are different versions of the server_monitor floating around, I started to second guess...
  4. Constrictor

    Base Building DayZ 1.2 Released

    I've got a couple of weird issues .. I have some tent inventory updating that is not working, but only sometimes, and tent placement has to be completely in the open, collision isn't being allowed. Can someone look at my server monitor and see where I may have snafu'd...
  5. Constrictor

    Need help with Chernarus Mission System

    I am thinking about implementing this mod, but I already have Sarge's AI 1.5 (helicopter patrols & dynamic groups only). What problems would I encounter with both AI systems on at the same time, and what do I need to do to make them coexisit, if possible? And, has this been tested with DayZ...
  6. Constrictor

    Base Building DayZ 1.2 Released

    Sooo... I put this code in from a vanilla copy of the server_monitor I got from DayZ.ST private...
  7. Constrictor

    Base Building DayZ 1.2 Released

    I have this line: SafeObjects = ["Land_Fire_DZ","Land_Fire_barrel","TentStorage", "Hedgehog_DZ", "Sandbag1_DZ", "TrapBear", "Wire_cat1", "StashSmall", "StashMedium", "Grave", "Concrete_Wall_EP1", "Infostand_2_EP1", "WarfareBDepot", "Base_WarfareBBarrier10xTall", "WarfareBCamp"...
  8. Constrictor

    Base Building DayZ 1.2 Released

    Well the game loads, and tents look ok, but none of the editor-placed objects I have in the database are present, so something isn't right. I have rebuilt the server monitor to double check. Could you look at my file one more time? http://pastebin.com/dRaPn85F
  9. Constrictor

    Base Building DayZ 1.2 Released

    I noticed this line is missing from the server_monitor, but the file is present in the base building files, and previous versions of the server_monitor I have. Is it needed? []execVM "\z\addons\dayz_server\system\instaaction.sqf";
  10. Constrictor

    Base Building DayZ 1.2 Released

    OK .. thank you for setting my head straight .. getting dizzy with all of this LOL!!
  11. Constrictor

    Base Building DayZ 1.2 Released

    The tents are not lined up where there were originally placed on the ground, they are scattered all over. I assume that is from the collide logic not allowing the tents to be placed from the database into the game as they were originally set. When I reverted to 1.8 they were back to were they...
  12. Constrictor

    Base Building DayZ 1.2 Released

    Well I have gotten the game to load, but the tents have appeared to be all over the place where they are loaded and the keypads, when operated, give the following error: "Resource Keypadgate not found"
  13. Constrictor

    Base Building DayZ 1.2 Released

    I usually do one script at a time too, but since I had all this working in 1.8, you had worked out the 1.8.0.3 files and the server monitor, and most of my changes were to the self-actions file I thought I would try to make a go of it. I will pull the vehicle weapons and see if the server comes...
  14. Constrictor

    Base Building DayZ 1.2 Released

    I don't have a custom monitor (yet at least), but I never actually get on. It eventually just kicks and is for restriction 90 but the message in the scripts.log doesn't match lines around 90 in scripts.txt (I will go back through the filters just in case) Just wanted to make sure the code in my...
  15. Constrictor

    Base Building DayZ 1.2 Released

    I am pretty close to getting this operational, but can't join the server and eventually get kicked for a scripts restriction 90. What's weird is the message in the RPT: ERROR: Cannot Sync Character [SFU] Constrictor as no characterID I was wondering if you could look at my RPT and...
  16. Constrictor

    Base Building DayZ 1.2 Released

    What's interesting is that even without any custom PBOs installed the buildings from the instance_deployable table are displaying and are floating in the air on 1.8.0.2 (DayZ.ST hosted)
  17. Constrictor

    Base Building DayZ 1.2 Released

    Thanks Seaweed! It's up and running now! Now I recall we had to do this with 1.7.7.x and it didn't get in my notes... It's noted now!
  18. Constrictor

    Base Building DayZ 1.2 Released

    My default 1.8 description.ext doesn't have that section in it, but does have this line: #include "\z\addons\dayz_code\system\mission\description.sqf". Should I put a copy of that in my mission PBO, change the path and remove the sections as listed in the instructions, or just comment out the...
  19. Constrictor

    Base Building DayZ 1.2 Released

    I have I have pieced together my configs three times, but I keep getting this error message in the RPT when the server is starting, but it never comes up correctly: ErrorMessage: File z\addons\dayz_code\system\mission\description.sqf, line 20: .RscText: Member already defined. Not sure...
  20. Constrictor

    Need help updating W4rgo's Smelting Script

    Can someone with fresh eyes look at where I may be going wrong with this? It does start to smelt but is not outputting tank traps, and is not taking away all of the cans?! /* Smelting script : player_smelt.sqf 1.2 - By W4rGo Changelog: 1.3 - Fixed dupe bug removing the action, on...
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