Here's the code that I have so far, can someone with a fresh set of eyes look and see what I might have missed? It's still not giving the tank trap and removing some of the cans.
/*
Smelting script : player_smelt.sqf 1.2 - By W4rGo
Changelog:
1.3 - Fixed dupe bug removing the action...
Well, I had about the same contents in my two files:
PublicVariable.txt
http://pastebin.com/XW8yDGy4
PublicVariableVar.txt
http://pastebin.com/JAej27tS
So I'm guess I have something else going on .. The kick is a publicvariable #0 kick and when I look at the publicvariable.log file, it is a...
I had the publicvariable exclusion that way, but was getting kicked on #0, so I added the line and started getting kicked on line #1 (wasn't sure if I was making progress...) I added the setvariable. exclusions. Here's what I have added to that file, did I screw up some up? I'm getting kicked...
I have yet to get the keypads to work w/o getting kicked; I can now get it to kick and specify line 1, but I tried what you had placed in the first line, but to no success.
here's what I have so far in my PublicVariable file, though it doesn't work. Anyone got any ideas...
Has anyone taken a stab at updating the code to include the new metal trash loot?
"FoodCanUnlabeledEmpty"
"FoodCanRusUnlabeledEmpty"
"FoodCanRusPorkEmpty"
"FoodCanRusPeasEmpty"
"FoodCanRusMilkEmpty"
"FoodCanRusCornEmpty"
"FoodCanRusStewEmpty"
I tried adding tiers 13-19 and having the script...
I was able to finally get the refueling and basebuilding (w/ smelting) working together. Thanks all for the help! Still looking for a resolution on the keypads (operating a gate produces a PublicVariable kick #0 for DayZ_updatenearbyobjects ... even with a blank file). I will try some commands...
I'm confused ... I extracted the variables.sqf from the 1.7.7.1 client and replaced the one that was supplied by the BB mod, added the additional code to the line and stored it in the dayz_mission.pbo, is that correct?
The one that comes with the mod would go in the mission pbo too, so I can't...
Just an update, I emptied my publicvariableval.txt file but it is still kicking on the on a public variable restriction #0 still, the RPT still shows that I was kicked for executing "dayz_updateNearbyObjects" so I bet we need to update the mod for a new syntax, but I haven't determined what the...
What I have found so far is that I did not have to create any modifications for the publish and remove commands in the publicvariableval.txt file and I can create and remove objects and they persist through the server restarting. What I am having trouble with now is that when I attempt to...
IDK if this has been mentioned yet, but I noticed Seaweeduk that you changed the PublicVariable for publishing to the database in player_build.sqf to be PVDZ_obj_Publish; shouldn't the player_remove.sql be PVDZ_obj_Delete wherever referenced? Can you check my code to see if I'm correct on this...
I tried to implement this Mod against a vanilla set of mission and server PBOs and the build menus come up correctly, but nothing is loading from or saving to the database. I had this working with 1.7.6.1 prior to the patch being deployed to my DayZ.ST rented server running standard DayZ on...
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