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  1. Constrictor

    W4rgo's Smelting v1.3 script

    Here's the code that I have so far, can someone with a fresh set of eyes look and see what I might have missed? It's still not giving the tank trap and removing some of the cans. /* Smelting script : player_smelt.sqf 1.2 - By W4rGo Changelog: 1.3 - Fixed dupe bug removing the action...
  2. Constrictor

    Base Building DayZ 1.2 Released

    I didn't have a file, so I created an empty one, but it didn't make a difference, still the same kick for publicvariable #0
  3. Constrictor

    Base Building DayZ 1.2 Released

    Well, I had about the same contents in my two files: PublicVariable.txt http://pastebin.com/XW8yDGy4 PublicVariableVar.txt http://pastebin.com/JAej27tS So I'm guess I have something else going on .. The kick is a publicvariable #0 kick and when I look at the publicvariable.log file, it is a...
  4. Constrictor

    Base Building DayZ 1.2 Released

    I was able to open things by code prior to 1.7.7/1.7.7.1 - Now the code is accepted, but I get kicked the second I try to operate the gates.
  5. Constrictor

    Base Building DayZ 1.2 Released

    publicvariable #0
  6. Constrictor

    Base Building DayZ 1.2 Released

    I am not running Kikyous mod to BB and confirmed I was able to hatchet down the wall of a base.
  7. Constrictor

    Base Building DayZ 1.2 Released

    I had the publicvariable exclusion that way, but was getting kicked on #0, so I added the line and started getting kicked on line #1 (wasn't sure if I was making progress...) I added the setvariable. exclusions. Here's what I have added to that file, did I screw up some up? I'm getting kicked...
  8. Constrictor

    Base Building DayZ 1.2 Released

    I have yet to get the keypads to work w/o getting kicked; I can now get it to kick and specify line 1, but I tried what you had placed in the first line, but to no success. here's what I have so far in my PublicVariable file, though it doesn't work. Anyone got any ideas...
  9. Constrictor

    Base Building DayZ 1.2 Released

    What did you do to fix the Public Variable #0 kick on operating gates? I've even tried a blank file public variable file and it still kicks.
  10. Constrictor

    W4rgo's Smelting v1.3 script

    Has anyone taken a stab at updating the code to include the new metal trash loot? "FoodCanUnlabeledEmpty" "FoodCanRusUnlabeledEmpty" "FoodCanRusPorkEmpty" "FoodCanRusPeasEmpty" "FoodCanRusMilkEmpty" "FoodCanRusCornEmpty" "FoodCanRusStewEmpty" I tried adding tiers 13-19 and having the script...
  11. Constrictor

    Base Building DayZ 1.2 Released

    I was able to finally get the refueling and basebuilding (w/ smelting) working together. Thanks all for the help! Still looking for a resolution on the keypads (operating a gate produces a PublicVariable kick #0 for DayZ_updatenearbyobjects ... even with a blank file). I will try some commands...
  12. Constrictor

    Base Building DayZ 1.2 Released

    That makes perfect sense now... Sorry it took me so long to think about it that way. Thanks for your help!
  13. Constrictor

    Base Building DayZ 1.2 Released

    I'm confused ... I extracted the variables.sqf from the 1.7.7.1 client and replaced the one that was supplied by the BB mod, added the additional code to the line and stored it in the dayz_mission.pbo, is that correct? The one that comes with the mod would go in the mission pbo too, so I can't...
  14. Constrictor

    Base Building DayZ 1.2 Released

    I can't get the refueling to work for me!? Where exactly in the variables.sqf did you place the safeobjects code?
  15. Constrictor

    Base Building DayZ 1.2 Released

    Just an update, I emptied my publicvariableval.txt file but it is still kicking on the on a public variable restriction #0 still, the RPT still shows that I was kicked for executing "dayz_updateNearbyObjects" so I bet we need to update the mod for a new syntax, but I haven't determined what the...
  16. Constrictor

    Base Building DayZ 1.2 Released

    //1 "" //+2 1 "draw" 1 "hint" !="hintC" !="hintS" 1 "create" 1 "add" !="ladder" 1 "delete" 1 "set" //1 "play" !="playmove" !="player" !="dayzPlayerSave" //+3 1 "clear" 1 "disable" 1 "copy" 1 "switch" !="\"switchmove\"" !="\"remExField\" =...
  17. Constrictor

    Base Building DayZ 1.2 Released

    What I have found so far is that I did not have to create any modifications for the publish and remove commands in the publicvariableval.txt file and I can create and remove objects and they persist through the server restarting. What I am having trouble with now is that when I attempt to...
  18. Constrictor

    Base Building DayZ 1.2 Released

    IDK if this has been mentioned yet, but I noticed Seaweeduk that you changed the PublicVariable for publishing to the database in player_build.sqf to be PVDZ_obj_Publish; shouldn't the player_remove.sql be PVDZ_obj_Delete wherever referenced? Can you check my code to see if I'm correct on this...
  19. Constrictor

    Base Building DayZ 1.2 Released

    I tried to implement this Mod against a vanilla set of mission and server PBOs and the build menus come up correctly, but nothing is loading from or saving to the database. I had this working with 1.7.6.1 prior to the patch being deployed to my DayZ.ST rented server running standard DayZ on...
  20. Constrictor

    Base Building DayZ 1.2 Released

    Should we revert our PBOs prior to the 1.7.7 patch and reimplement the mod, and is the mod compatible?
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