yeah I using gotcha right now, but sometimes it crash... and I have TSW but no sure if use it or not since is kinda heavy. I wish know someone that can code one. Thanks for the answers man! I got a clear idea now about this.
thanks for ur answers man!
well, I did all, added the guids in the correct format on the db (thanks for the idea , awesome)
Installed the soft, NET 4.5, and added the IP/ports pass etc.
I started the program, and it put in side chat "whitelist on" or something like that... but it not kick...
thanks.
also, I need to add the name too? can be just GUID? and if yes, how I turn off the name requisite????
I have the list, but I never use names... and also looks like if u not use the same name u cant connect... wow..
exaclty what killing messages do.... thats the bug, get rid of kill messages and it will be gone... but if u not want to do it, well, then why you complain?
kill emssages and AH are the ones who do that bug, AH +KILLING MESSAGES = always people spawn with the same blood stuff and place...
kill messages my friend. Just remove it and the problem go away.
why? dunno. I had the same problem, and after hours of disable/enable sh1t, kill messages was the one.
after many test, I think something is wrong on ur code:
// PLAYER2 BIKE DEPLOY
if((speed player <= 1) && _hasToolbox && _canDo) then {
if (s_player_deploybike < 0) then {
s_player_deploybike = player addaction[('"<t color="'"#007ab7"'">" + ("Deploy Bike")...
this is awesome, but can make it work arrrgggggg! I doing something wrong into selfactions because the other stuff there stop working after I put the code.
where I add the // PLAYER2 BIKE DEPLOY into self? because whatever I add it, all others scripts there stop working (seflbloodbag etc)
also I added into the antihack and all others stuff, just cant figure out how to add into self without screw it out
yeah is thru the database, I got the tables and the custom loadouts working with ALL skin (camo1-24, sniper 1-6 etc) but not that single one gsc_eco_stalker_mask_duty
is into the variables :
//Model Variables
Bandit1_DZ = "Bandit1_DZ";
BanditW1_DZ = "BanditW1_DZ";
Survivor1_DZ =...
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