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  1. Seven

    Dayz Sahrani - Mod Development - Work In Progress

    I give you female Zeds :) Shame I won't be adding them to the eminent release. If you look at their hands their fingers are screwed up. This is throwing massive errors out on the client data. But they aren't the only bones missing in the skeleton. So until we can recompile the models based on...
  2. Seven

    100% Custom Loot tables - TUTORIAL

    Looks like broken code to me. And I can't see how its better if its the same code... Yours was at fault because you made an error.
  3. Seven

    100% Custom Loot tables - TUTORIAL

    JoshW, You are missing a trailing comma on line 185
  4. Seven

    DX | Custom Debug Monitor

    That adfly link needs to go..
  5. Seven

    1.7.7

    The next week launch was planned due to us believing that Mat would sign the code off, but we have to wait for dean to come down from his little hill adventure.
  6. Seven

    100% Custom Loot tables - TUTORIAL

    Manatee Thats a fantastic solution, I'll look more into this for the next version when 1.7.7 launches, will reduce the amount of changes needed.
  7. Seven

    Lag problems when playing on Localhost "127.0.0.1" known as the Host Machine

    Well that killed my theory, I run an i7 @ 4.8Ghz and do my server testing exactly the same, I just tried again with my overclock reset and played fine, You may want to track your cpu data to see if it is something else eating your cpu. Else there is another reason behind the lag.
  8. Seven

    Lag problems when playing on Localhost "127.0.0.1" known as the Host Machine

    What are the specs of your computer? from the sounds of it the server is eating all your cpu power which leaves you game with nothing to play with. When there is lag on the client it is down to the game not processing VM code which is what handles everything in dayZ. Zombie Spawns, Loot spawns...
  9. Seven

    How can I correctly reference this file from my init.sqf?

    I haven't looked into animations myself. It may work as part of your mission file. Worth a try testing, but I would guess it won't work.
  10. Seven

    How can I correctly reference this file from my init.sqf?

    it uses an engine side command that reads the compiled files. Not the raw files. https://community.bistudio.com/wiki/getText
  11. Seven

    How can I correctly reference this file from my init.sqf?

    this will not work, hpp files are C++ header files which need to be compiled during the launch of the game. They cannot be mixed with the games virtual machine code which sqf runs under.
  12. Seven

    am i ok to do this in my server???

    1.yes as long as its the server running the code 2.no as long as its the server running the code 3.not a question 4.still not a question
  13. Seven

    100% Custom Loot tables - TUTORIAL

    This code is designed for chernarus, someone, or yourself would need to design a new loot table based of the panthera code, to copy this design to allow panthera to run correctly. I've never tested 0.001 but I would assume it will work, although changing the values of other objects in the same...
  14. Seven

    100% Custom Loot tables - TUTORIAL

    Correct, as I've said several times in this topic, making the exact same changes I did to building_spawnloot.sqf will work for spawn_loot.sqf to change the CfgLoot.hpp
  15. Seven

    Flags, Textuers and Signs ?

    use this command this setObjectTexture [0,""] You will need to change this to the object that you're modifying. To find the object you are looking for you will need to use the find object command _objs = (getPosATL player) nearEntities [["OBJECT_NAME_HERE"], 100000]; you can then call a for loop...
  16. Seven

    Server lock with 25 players, help?!

    you running any tools like BEC? I'm pretty sure this is a feature of BEC
  17. Seven

    Help me, Help You

    this must be your 3rd topic now?
  18. Seven

    Server restart on player death

    But still the same problem more than likely I don't know what build HFB uses, but you may have to redo all your scripts with their supplied mission files.
  19. Seven

    100% Custom Loot tables - TUTORIAL

    ok you have 3 Items bandage, flare, painkillers. each one with a certain drop chance 0.2, 0.5, 0.9 we then take every 0.1 as 1 chance. So we build a list. [1,1,2,2,2,2,2,3,3,3,3,3,3,3,3,3] So bandage is in twice, flare in 5 times, and painkillers in 9 times. We then do a randomInt(16)...
  20. Seven

    100% Custom Loot tables - TUTORIAL

    You are running a custom compiles.sqf. This can override this fix, move the building_spawnLoot = compile preprocessFileLineNumbers "custom\building_spawnLoot.sqf"; line into the compiles and override the original one in there
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