To make Citidel's smaller go into your DB2DZ.sqf and .hpp and find :
class DB2DZ_Background: Dlg_FullBackground
{
x = safezoneX + 0.066 * safezoneW;
y = safezoneY + 0.01 * safezoneW;
w = 0.40;
h = 0.37 + 0.04;
};
class DB2DZ_Frame: Dlg_FullBackgroundFrame
{
text =...
I would guess you would find it under Mission Difficulty, as I can only guess, as I run Pwnozor's package. Basically I imported the enemy damage from Mercenary and I run Veteran difficulty. But I have direct access to my files.
In cfgdayz>Users>cfgdayz>cfgdayz.ArmA2OAProfile
Whichever difficulty you use, change:
skillEnemy=0.55000001;
precisionEnemy=0.30000001;
Mine is:
skillEnemy=1;
precisionEnemy=1;
And they seem to hurt a lot more and knock down a lot more.
Your starting inventory is in dayz_code>config.cpp. If you edit this and set Verify Signatures to zero, you can in fact start with something else. However, you will be the only one unless other people have your dayz_code file as well.
I have had this exact thing, and I'm convinced it's some sort of radar program. The players don't do anything overt, but every now and then they beeline for something I believe they shouldn't know is there.
Are you using a standard OS program to view your networking connections?
I have banged my head against skins for quite awhile now. As far as I know, and I've tried just about everything, there is no way to get skins working client side without rMod, or them downloading your new files.
It's the same thing with trying to put in new classes of choppers without radar...
You actually do not need to re-pbo your MPMission file for it to read it. Save yourself some time.
Ick, I feel sorry for you man, I've screwed up my files before. Gotta back that stuff up. :oops:
Hmm, so according to your init file, I've done the same thing you have, and no lights for me...
I'm quite familiar with the Dayz server file structure, been running a server for near 8 months now. :)
change_streetlights.sqf is inside my Fixes folder. I haven't pbo-ed my MPMissions folder in close to half a year.
Where exactly in your init are you placing your exec example? It could...
Unsure why I can't get this running. Pretty straightforward. I've got my streetlights file in my Fixes folder, and added the line into my init file. I first tried adding it to the existing isdedicated line, but no dice there, so I tried this:
if (!isDedicated) then {
if...
Actually, I was going to try this exact thing after reading that they've done it to restrict slots to player ID on armaholic, there must be a way to do lots of other things with PlayerID, but I haven't gotten around to it.
I'm not very good at scripting either, though, so if you want some...
Nah, no problem. It's just copying over the old files. Nothing fancy like having to execute them.
They are in MYSQL>dayz_data. Just copy the new fresh ones over the old ones, took care of the null issue for me.
Also make sure you've got the same couple of fixes that Doc has posted.
Basically it looks like Rocket's internal mission file. Just junk locations. I removed all of it with the stream_locationCheck = { command in the init, and redid the wrecks and barriers myself. No more objects popping into existence as people drive over them.
I do not believe this is some sort...
Nice background!
I had that same exact thing happen to me. I believe I fixed it by loading an earlier copy of my schema and mysql files inside dayz_data.
Citidel, I am getting the following error. Any help is appreciated.
Ingame, the monitor works, but this error pops up:
No entry "DB2DZ_Background.text"
Just a note, the C130 is a terrible crash site, as the model, when placed on an incline, will launch players into the air. This kills or severely injures them. Near the back of the plane, players will get trapped in what almost seems to be a gravity field, with some players being unable to...
Yeah Doc, I know about the notrees thing, but most of my players are on a whitelist, and I spectate VERY often to compensate for the loss of protection. I and my players consider it a good trade-off to get a better loot table with any extra guns I have spiced it up with.
Speaking of that loot...
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