To disable message when you try to attack bots change this in all dancers.sqf and relaxers.sqf
_aiGroup = createGroup WEST;
to this
_aiGroup = createGroup resistance;
On Epoch 1024 i have this strange errors with dogs
22:45:49 Error in expression < "";
if ((count _humans > 0) && (alive _foo)) then
{
_distance = _leader distan>
22:45:49 Error position: <_foo)) then
{
_distance = _leader distan>
22:45:49 Error Undefined variable in expression: _foo
22:45:49...
Is there any way to grab vars (like lvl_var and money_var) from other players? I want to improve cpcnametags and display not only name of player, but lvl and moneys also. I try this
_tag = name cursorTarget;
_cursorcp = CursorTarget;
_chklvlc = _cursorcp...
Ok i fix this bug with restart, there is 2 var TimeToRestart and TimeRestart (that not defined but many other var's use it), just need to replace all TimeRestart to TimeToRestart
Seems like sounds alarm (1,2,5 min) and messages of restart does not work...
i have
allow_sounds = true; //make this false to disable sound
allow_texts = true; //make this false to disable texts
TimeToRestart = 120; //restart time in minutes.
Some modification (Admins or players bypass) and some cleanup:
if ((getPlayerUID player) in ["0","Add UID to bypass"]) then {
sleep 10;
systemChat ('Greetings Master!');
} else {
_types = ["man"];
_hint = false;
_vMsg = "You may not use third person while in a vehicle of type: %1";
_fMsg =...
Ok, i know how to fix it.
1. In scripts replace all "engine_12s" on "engine12s"
2. In description.ext add 2 classes:
class z_engine12s_0
{
name="z_engine12s_0";
sound[]={\sound\z_engine12s_0.ogg,0.9,1};
titles[] = {};
};
class engine12s
{
name="engine12s"...
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