Yep i try use your code, but menu does not appear
p2_newspawn = compile preprocessFileLineNumbers "newspawn\newspawn_execute.sqf";
waitUntil {!isNil ("PVDZ_plr_LoginRecord")};
if (dayzPlayerLogin2 select 2) then
{
player spawn p2_newspawn;
};
I do not change anything, and use only your...
Not working for me on Chernarus 1.7.7.1. I use only spawnpoints menu and this menu does not appear after death. With "execVM "newspawn\newspawn_main.sqf";" in init this menu always appear after login.
I use AH so i test this menu without AH, but anyway this menu does not appear.
If you have issue with spawning crates you can do this:
Open mission file (sm1,sm2.sm3 etc) and find line where box type set and change it to TentStorage. For me that helped, tents with loot spawn every mission.
For those people who use AH, on blurgaming has a solution to fix problems with some types of menu, like radio.
For me this is helped, but anyway, players cant see music titles in playlist tab, but this is not much matter.
Hi. After i update my server for schema 46 (new hive,db, and some configs) i have error with tents, they deploy like normal but after restart on their place spawned wire, hedgehog and all other deployable things with this tent, like so:
and i have a strange error on server start
18:05:59...
you are forgot to tell about adding this in publicEH.sqf
"dayzChangeOwner" addPublicVariableEventHandler {_id = (_this select 1) spawn server_changeOwner}; //in serveronly section
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