Anyway around defining the new classes for this? I'd love to do this without an edited client - I want to drop a few zombie spawns near long-term camps to add repercussions to staying in one area long-term. :)
Yeah. On my mobile, so no code right now, but in short - open up dayz_code.pbo and copy compiles.sqf and player_spawncheck.sqf to a folder in your mission. I use fixes as the name. Edit init.sqf and find the line pointing to compiles. Change that to your new path (like fixes\compiles.sqf). Open...
Has anyone run into this? Bliss setup - not sure if it matters. Twice now I've encountered a player who wasn't appearing on my admin maps (dayzmapper & KK's). Looking at the survivor table, they aren't updating in there - no movement, no last_updated. First time around I had some player...
Are you sure about that path? That sounds like the path to your Bliss repo, which isn't where you run the server from. Check (arma2oafolder)\dayz_1.chernarus(/namalsk)\battleye\scripts.txt
Can you share the relevant sections of your configuration? Right now, with a pretty default bliss configuration, I'm just getting an RPT. Server console stuff doesn't get logged anywhere. Besides getting the scanner working, I'd just like to get that info logged for myself.
Edit - Nevermind...
Doc, will you share what firewall you're using? Been happy with the Windows Firewall, but I'd consider switching for this level of bandwidth monitoring. Seems like it could be handy.
I would also suggest, instead of using root@% (root from any IP), change the username to root@(youriphere), to keep things locked down. If you have multiple IPs, create duplicate accounts for each (and root@localhost if needed).
Couldn't find this mentioned in the BIS thread about Thirsk, so I thought I'd ask here real quick and see if anyone else has this problem --
Land vehicles don't like driving in the snow. The ATV bounces so hard it looks like it's trying to go airborne, the dirt bike goes slow and bounces...
Restarter.exe makes that announcement when it sees arma2oaserver.exe crash or shutdown. It's telling you that it saw a shutdown, and will restart the server in 10 seconds. You need to find out why it's crashing - is there an error displayed? Check your RPT file
What does line 46 of your scripts.txt look like? From my Tavi scripts.txt --
5 setFuel !"\"setFuel\"," !"z\addons\dayz_code\compile\local_setFuel.sqf" !"\"dayzSetFuel\"" !"if (_fuel >= 1.0) then { _fuel = 1.0; };\n\n_target setFuel _fuel;"
run
perl update_scripts.pl --world tavi c:\path\to\battleye\folder
And restart your server or send the loadscripts command. You should probably automate this command anyway - I run it every server restart, in case there are updates to the scripts.
I could use a little help -- I like this tool, but I'm not a fan of the movement from debug to spawn location. I'm thinking it shouldn't be too hard to ignore that location, but I don't know exactly what the debug coordinates are. If anyone knows them (for Chernarus & Namalsk) or has a pointer...
Maybe I'm missing something, but I'm having a little trouble here -
I want to run pyBEscanner against my Chernarus, Namalsk, & 2017 servers. The moment I fired it up, it banned a dozen people because Namalsk & 2017 have lots of custom weapons. So, I understand I need to update the filters to...
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