ah sorry without the and .... copy and pasting error.. also its _model, not model.
sorry!
this is correct:
if (_model == "") then {
_key = format["CHILD:999:select replace(cl.`inventory`, '""', '""""') inventory, replace(cl.`backpack`, '""', '""""') backpack...
does the inventory and backpack work with custInv?
If yes, try this:
go into your server_playerLogin.sqf an search for:
if (_model == "") then {
_key = format["CHILD:999:select replace(cl.`inventory`, '""', '""""') inventory, replace(cl.`backpack`, '""', '""""') backpack...
this is intressting. If TK_INS_Soldier_EP1 works on cust_loadout Citizen3 should work too.
However I think TK_INS_Soldier_EP1 does not need to be unbanned. At leat at Celle I used this skin without problems.
Try a rustical way if you didnt do that already: comment out the skincheck completly...
No. Unfortionaly this is not possible. The Model has to be supported by the map/mod. If they arent, stranges behaviors may occur, even having some inventory despite the loadout profile or custom loadout etc..
The Messaging package is not installed. Which is okay, but this is build in the server files. You can either add this via the ControlPanel or execute the following into your Database:
CREATE TABLE `message` (
`id` SMALLINT(6) NOT NULL AUTO_INCREMENT,
`payload` VARCHAR(1024) NOT NULL...
Maybe it has something to do with this:
_debug = getMarkerPos "respawn_west";
In Graz Mission file its
class Item1
{
position[]={-7101.7598,16.641363,17337.613};
name="respawn_west";
type="Empty";
};
In our Mission file its...
As for the TP issue: I got it to work!
We have a modified Mission file (More buildings / other buildings, camps, etc..) and something there results in this TP problem. I dont know what it is yet, but using the original Mission file seems to solve that issue!
If the refuel is slow I like that. I'll talk to Franky, but I dont know if this is can make it in the release version now.
We are currently testing an plan to release shortly so that everything gets startet.
Wow, thats detailed :)
5 - Give bloodbags a chance of messing you up and getting you sick.. thus requiring antibiotics to help cure an infection.
this should be in since 1.7.6 anyways
2. Makeing Painkillers stackable
would be nice, but has to be supported by the hive I think.
Increase the...
For some time now I maintain my BE Filters here: https://github.com/BBSDeadEye/DayZ-BE-Scripts
These are Celle, GCam, R3F and Anomaliys Mod Compatible.
I always diff the official BE Filters with Community Filters, Reality Hive Filters and my own extensions (so that the scripts.log only grows a...
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