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  1. BBS||DeadEye

    Unbanned skins but issue with cust_loadout

    ah sorry without the and .... copy and pasting error.. also its _model, not model. sorry! this is correct: if (_model == "") then { _key = format["CHILD:999:select replace(cl.`inventory`, '""', '""""') inventory, replace(cl.`backpack`, '""', '""""') backpack...
  2. BBS||DeadEye

    Celle Bug Reports

    try the original mission file. I did have stranges bugs with my modified one, after using the original everythin seems fine.
  3. BBS||DeadEye

    Unbanned skins but issue with cust_loadout

    does the inventory and backpack work with custInv? If yes, try this: go into your server_playerLogin.sqf an search for: if (_model == "") then { _key = format["CHILD:999:select replace(cl.`inventory`, '""', '""""') inventory, replace(cl.`backpack`, '""', '""""') backpack...
  4. BBS||DeadEye

    Unbanned skins but issue with cust_loadout

    this is intressting. If TK_INS_Soldier_EP1 works on cust_loadout Citizen3 should work too. However I think TK_INS_Soldier_EP1 does not need to be unbanned. At leat at Celle I used this skin without problems. Try a rustical way if you didnt do that already: comment out the skincheck completly...
  5. BBS||DeadEye

    [Release] Germany Celle 2013

    Btw our recommendation for the Server: Dont let Players spawn with a Backpack right away :)
  6. BBS||DeadEye

    Players Spawning in as Birds...

    Seems to be a problem with DayZMod itself. There where discussions on GitHub about it, but still nobody knows why or how this happens...
  7. BBS||DeadEye

    Server Help, constant timeout/requesting authentication

    check the RPT file and hiveExt.log if you have access to it. if you dont you have to contact support (you maybe have to either way)
  8. BBS||DeadEye

    Unbanned skins but issue with cust_loadout

    No. Unfortionaly this is not possible. The Model has to be supported by the map/mod. If they arent, stranges behaviors may occur, even having some inventory despite the loadout profile or custom loadout etc..
  9. BBS||DeadEye

    [Release] Germany Celle 2013

    The Messaging package is not installed. Which is okay, but this is build in the server files. You can either add this via the ControlPanel or execute the following into your Database: CREATE TABLE `message` ( `id` SMALLINT(6) NOT NULL AUTO_INCREMENT, `payload` VARCHAR(1024) NOT NULL...
  10. BBS||DeadEye

    [Release] V1.9 Dayz Celle

    is there something in the hiveExt.log ? I never had an authentication timeout before.
  11. BBS||DeadEye

    [Release] V1.9 Dayz Celle

    Try this. This is the one provided by Reality.
  12. BBS||DeadEye

    [Release] V1.9 Dayz Celle

    Check if you are using the right mission file. those are things that are placed via the mission.
  13. BBS||DeadEye

    [Release] V1.9 Dayz Celle

    Nope, does not work :/ I did set all Spawn positions to the original but it does not change anything :(
  14. BBS||DeadEye

    [Release] V1.9 Dayz Celle

    Maybe it has something to do with this: _debug = getMarkerPos "respawn_west"; In Graz Mission file its class Item1 { position[]={-7101.7598,16.641363,17337.613}; name="respawn_west"; type="Empty"; }; In our Mission file its...
  15. BBS||DeadEye

    [Release] V1.9 Dayz Celle

    As for the TP issue: I got it to work! We have a modified Mission file (More buildings / other buildings, camps, etc..) and something there results in this TP problem. I dont know what it is yet, but using the original Mission file seems to solve that issue!
  16. BBS||DeadEye

    [WIP] Celle 2013

    If the refuel is slow I like that. I'll talk to Franky, but I dont know if this is can make it in the release version now. We are currently testing an plan to release shortly so that everything gets startet.
  17. BBS||DeadEye

    Non-lootable skin classnames?

    Is this only a Model problem or cant you even enter - respectively fly those too?
  18. BBS||DeadEye

    Non-lootable skin classnames?

    Note: only the hero, bandit and CLAN skins are non lootable.
  19. BBS||DeadEye

    [WIP] Celle 2013

    Wow, thats detailed :) 5 - Give bloodbags a chance of messing you up and getting you sick.. thus requiring antibiotics to help cure an infection. this should be in since 1.7.6 anyways 2. Makeing Painkillers stackable would be nice, but has to be supported by the hive I think. Increase the...
  20. BBS||DeadEye

    [Release] V1.9 Dayz Celle

    For some time now I maintain my BE Filters here: https://github.com/BBSDeadEye/DayZ-BE-Scripts These are Celle, GCam, R3F and Anomaliys Mod Compatible. I always diff the official BE Filters with Community Filters, Reality Hive Filters and my own extensions (so that the scripts.log only grows a...
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