What hive does this work with? I can connect and all but after loading the screen stays black and in hiveext.log I found this:
2013-02-09 11:42:19 HiveExt: [Error] Error fetching created character for playerId xxx
I currently use bliss and afaik there wherend any major changes to the schema in...
Okay got it working.
On the Lin Server it was just the mistyped mission (with .pbo at the end - I feel like a real noob right now)
Does not work on my win server but this was just a test anyways.
I connected to your server, everything seems to be alright there (however I get a no entry for bin/weapon error)
I tried your mod parameters (also on my win server) same issue.
I found an error in my config (mission was set to dayz_409.mbg_celle2.pbo instead of dayz_409.mbg_celle2)
But still...
Did not work either.
However I did install everything on my local test server (Windows) and at the startup the following error occures:
Addon 'KPFS_VWGolf' requires addon 'KPFS_Characters' (as a popup - not int rpt RPT entry: Warning Message: Addon 'KPFS_VWGolf' requires addon 'KPFS_Characters')...
with VerifySignatures =1 I can connect, but dont get the player lobby.
my server has the following startline:
/home/dayztest/Arma2COServer/Expansion/beta/arma2oaserver.exe...
Hi, deleted the old @Dayz_Celle and @Dayz_Conflicts folder from the Server and from my client. I Downloaded the Combined rar of you and uploaded and placed them on my server. also I did update the files of the key directory. I the files client again but I still get this (Attached)
I think I do...
Hmmm cant get it to run... which is probably my fault - I get errors for DayZ Conflicts when joining the server, telling me that the keys cant be verified. I did upload the DayZ Conflicts folder, replaced DayZ Celle and the Server Files.
I added @Dayz_Conflicts to the startup parameters on the...
We will instantly upgrade our testserver as soon as you release the final build. We just hope nothing will colide with our own buildings in our mission file.
There is an issue only on Celle map that players spawn swimming on the ground. Its not only on our server - We know 3 other clans who suffer from this problem. I wonder does someone too have this problem? And can or is this allready fixed?
joker: I installed in on Celle and works like a charm.
This has to be done like you did for chernarus, but you have to add initialization and loading of gcam manually in init.sqf and description.ext!
I like that very much. We also did modifie Celle 1.7.4 to include other vehicle types and skins, but its very limited due we have to do it via the mission file. I cant wait for 1.7.5 to be released :D
I have a similar experience.... But even when it has some serious issues most problems can be avoided when you take some time and study your scripts.txt and how it works... I dont like the system either but that's how I finaly got it to work.
I got it working by following the install instruction and being carefull with the scripts.txt . it works pretty solid, but we did patch some thinks like we did not like that only one admin can use gcam at once and also the font was a bit to tiny.
Is it possible to sort the list of Player alphabetically? I tried to use lbSort but I cannot find the control to apply it to...
I now can see that it is sorted by player distance to each other. You'll have to know that :P
Yeah we watched the same. about 80-90% of the russians on our servers got banned because of TP or spawning items. They make over 60% of all the cheaters on our server. We are already watching ppl just because they are russian. Which is kinda sad but it is as it is.
Kicking for non ASCII is also...
We try to detect that automaticly. If you get as50/m107 within 1 hour an admin gets notified so he can check on our admin tool (for dead bodies near him at the time he got it and heli crash sites)
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