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  1. E

    Is it possible to have a script delete an item once it's been used?

    Thanks, gives me somewhere to start looking, unless you wanna write it for me? I can do the co-ords part :)
  2. E

    Is it possible to have a script delete an item once it's been used?

    Thanks man, that worked a treat. :) One last question. How would I make an Infostand appear randomly every restart from a list of predetermined co-ordinates? I want to create about 100 possible locations and have the server randomly choose one and place an infostand there.
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    I want to use addon in server

    Deja Vu huh? :)
  4. E

    Is it possible to have a script delete an item once it's been used?

    After that script is run, and the neccessary stuff spawns in (including the infostand), I need that particular infostand to delete after being accessed once.
  5. E

    Is it possible to have a script delete an item once it's been used?

    The infostand and the rest of the trader funiture is created on the server : _vehicle_157 = objNull; if (true) then { _this = createVehicle ["Infostand_2_EP1", [16423.408, 18363.781, 3.6052532], [], 0, "CAN_COLLIDE"]; _vehicle_157 = _this; _this setDir -107.81516...
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    Server loading if no players.

    Woohoo! My server is famous! It's in a picture on the interwebs! :)
  7. E

    Is it possible to have a script delete an item once it's been used?

    Hey all, I have a trader setup that requires accessing an infostand to be teleported to it. What I wanted to know is, what would I have to add to this to make the infostand delete after it's been accessed once? titleCut ["","BLACK",0]; playsound "tele"; titleText ["Now Accessing Hidden...
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    Zombies don't attack players- Overwatch

    Did you get this sorted Russ?
  9. E

    Namalsk Fallen Tradingpost

    Cheers guys. It was well worth the wait :)
  10. E

    [Support] ESSV2

    Then you need to go over the install instructions again, because I can tell you body check DOES work :)
  11. E

    [Support] ESSV2

    @Petite _bodyCheck = -1; // If a player has a body within this distance of a spawn that spawn will be blocked. Set to -1 to disable.
  12. E

    [Release] AVendettaForYou's Custom Buildings

    https://github.com/AVendettaForYou/DayZ_Map_Additions That's a spyware link?? WOW ..... lol.
  13. E

    All AI have Fast Fire HELP!!!

    Are you using infiSTAR AH ? if so turn off - _CUF = false; in AH.config
  14. E

    Trying to setup an Epidemic/Epoch server .....

    Just tried using @mbg_celle2, same error. This is a pain ....
  15. E

    Trying to setup an Epidemic/Epoch server .....

    ...... and having issues. As you no doubt know, Epoch doesn't have a config-examples for the Celle map, so I have changed the instance_1_Takistan config to instance_1_celle and then altered the rest like this : Renamed Dayz_Server\Missions\DayZ_Epoch_1.Takistan to DayZ_Epoch_1.Celle. Renamed...
  16. E

    [Support] DZGM

    The only thing I can find in my server root is : version=1; blood=1; singleVoice=0; gamma=1; brightness=1; shadingQuality=7; shadowQuality=3; maxSamplesPlayed=32; sceneComplexity=300000; viewDistance=1600; terrainGrid=10; volumeCD=6.5; volumeFX=8.5; volumeSpeech=5.5; volumeVoN=6.5...
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    [Support] DZGM

    Ahh, thanks eBay. It did have me wondering :)
  18. E

    [Support] DZGM

    To disable the auto spotting text shown in group chat set these in your server difficulty profile as shown: AutoSpot=0; ClockIndicator=0; So, should that go here? // You can change it from 'DayZ_Epoch_17.Chernarus' to 'DayZ_Epoch_1.Takistan' or 'DayZ_Epoch_2.Utes' and more // You will need...
  19. E

    Need help with custom folder/file to upload addons to my server.

    Then you'll have to compare and merge several files with Notepad++ both in the server and mission PBO to get it to work.
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