Thanks man, that worked a treat. :)
One last question. How would I make an Infostand appear randomly every restart from a list of predetermined co-ordinates? I want to create about 100 possible locations and have the server randomly choose one and place an infostand there.
After that script is run, and the neccessary stuff spawns in (including the infostand), I need that particular infostand to delete after being accessed once.
The infostand and the rest of the trader funiture is created on the server :
_vehicle_157 = objNull;
if (true) then
{
_this = createVehicle ["Infostand_2_EP1", [16423.408, 18363.781, 3.6052532], [], 0, "CAN_COLLIDE"];
_vehicle_157 = _this;
_this setDir -107.81516...
Hey all,
I have a trader setup that requires accessing an infostand to be teleported to it. What I wanted to know is, what would I have to add to this to make the infostand delete after it's been accessed once?
titleCut ["","BLACK",0];
playsound "tele";
titleText ["Now Accessing Hidden...
...... and having issues. As you no doubt know, Epoch doesn't have a config-examples for the Celle map, so I have changed the instance_1_Takistan config to instance_1_celle and then altered the rest like this :
Renamed Dayz_Server\Missions\DayZ_Epoch_1.Takistan to DayZ_Epoch_1.Celle.
Renamed...
The only thing I can find in my server root is :
version=1;
blood=1;
singleVoice=0;
gamma=1;
brightness=1;
shadingQuality=7;
shadowQuality=3;
maxSamplesPlayed=32;
sceneComplexity=300000;
viewDistance=1600;
terrainGrid=10;
volumeCD=6.5;
volumeFX=8.5;
volumeSpeech=5.5;
volumeVoN=6.5...
To disable the auto spotting text shown in group chat set these in your server difficulty profile as shown:
AutoSpot=0;
ClockIndicator=0;
So, should that go here?
// You can change it from 'DayZ_Epoch_17.Chernarus' to 'DayZ_Epoch_1.Takistan' or 'DayZ_Epoch_2.Utes' and more
// You will need...
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