On my server
If (isserver) then [execVM "mission.sqf";];
works at the bottom of the init.sqf file. This should not work though. The bracket is weird, however it works. I don't question it. The Arma gods do not look down on me kindly sometimes.
So for some reason when I got to take parts from a vehicle, the text is pink, it does the action and says that I have no room. Did I do something else in another script? I scanned the files that I have edited and I do not see anything related.
Took another look at this after it first came out and it looks awesome. Only issue I am having is I gave the stat page a try and it is only giving me a blank white page. Any reason it would do that?
I get past the signature check however I am getting object dayz\objects\proxy_man.p3d. This is happening server side as I see it coming up in the status window for the server. I unpacked, checked the prefix and repacked. $PBOPREFIX$. Still gives me the error. This only is occuring when I unpack...
I am running into another issue now. I signed all the files, I dropped them into my @MOD/addons. I included in them a folder called keys and included the bikey. I also put it just in the addons folder. I did the same for my server @MOD expect included the privatekey in both addons and key...
So each pbo needs to have $PBOPREFIX$ which has a txt file which contains z\addons\dayz_server. My dayz_server is a pbo and not a folder. Does the extension need to be removed? I would assume since I remember the $PREFIX$ I saw did not have a file association.
My misunderstanding, my googlefu...
So I recall seeing $PREFIX$ after one of my old edited pbo files. I do not remember which program I had been using but each way failed in the end. Does this need to be an edited txt file? Does it need to contain anything?
I went ahead and made my edits with a clean @Dayz folder. As soon as I sign my pbo files it spits the dayz_logo_ca error at me. This time I disabled signature checking, it let me play however spawned me in debug as a bird. This does NOT occur when I use pbo files which are not signed.
I have been trying to sign the PBO files which I have edited. In the past I have used PBO manager v1.4. I have found that it doesn't seem to save the pbos correctly as when opened with pbo viewer it says this is not an arma pbo. I have edited some of the pbos and when I try to sign them I get a...
I have changed my password via the cfg file however it will still not allow me to connect. Does not give a bad password output but rather just can not connect. Battleye is working on the server, however for some reason I just can no connect to rcon. Anyone have any idea where to start to...
So this works well, but only for the database. The database updates fine with new vehicles, however none of these vehicles are being added to the map. I have custom buildings and I call the mission.sqf from the init file to add them in. My server will also not load in after start if I do not...
Ah, you see I had simply removed everything expect for the vehicle statements from the sqf file. I then called the sqf file from the init with the isserver (execvm etc...
What happened i think is when someone would log into the server it would spawn another building. While testing i had 6 or 7...
I was able to get a hold of another copy of my mission.sqf file. I made the edits in the init file, edited the sqf file at the top and bottom. The server sends the mission file out but sits at the progress screen and just keeps counting up.
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