http://www.pic-upload.de/view-19542680/arma2oa_2013_05_31_19_13_04_162.jpg.html
Hi all !
Tried to add add a portable generator via the dayz,rMo2.1, arma2 editor and i got that message above ... me and a friend on our TS3 searching for a power generator script for this to add it in via the...
yes its working now for me too ! thx !
btw could this also run http://offgaming.us/ids/skins on a private hosted server
sry i mean : can i add these skins from here?
Btw my next olsha airport update will include a part from the cod containermap with a drone over it
:eek: if i can manage it :rolleyes:
Galaxy S2 using tapatalk
Thx!!!
Exactly what weve searched for around the last 2 months....
But where can i add the portable generator , if i do this on the editor i fail with an error msg on editor.
Galaxy S2 using tapatalk
Btw my next olsha airport update will include a part from the cod containermap with a drone...
Yes but its easy to bypass it.so we decided to create a trigger and its much more better than this domes on tsw!
Next bad thing is that u have to run it all the time ,and a GPU is needed to run this app, and if u run it on xour server like i did for the last 4 months or so ,then its a pain...
THX !
U really helped us out so much !
btw where do i have to put in this text as you explained on a later post
_directionto = [_unit, vehicle player] call BIS_fnc_dirTo; //BIS Function to get the direction to the Object entering the Zone
if(_directionto < 0) then...
this is the separate mission.sqf i've created for the trigger with the editor
_this = createTrigger ["EmptyDetector", [4768.8872, 10217.75, -339]];
_this setTriggerArea [200, 200, 0, false];
_this setTriggerActivation ["ANY", "PRESENT", true];
_this setSoundEffect ["$NONE$", "", ""...
THANK U !
I'm trying this out right now !
ok seems like it's working to join now .
but the message on joining appears with cannot load mission ,then i click the continue button and its loading and i'm ingame .
strange ,really strange so there must be something that i've to ersae or add...
hm.. no not really working
every time i setup this on my mission.sqm it fails
class Sensors
{
items=01;
class Item1
{
position[]={4782.6865, 10257.946};
a=350;
b=350;
activationBy="ANY";
type="SWITCH"; or...
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