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  1. Microb

    Server loading if no players.

    I have no idea from what I should start, It's not even a bug. Keywords serverlist/empty server giving too much junk
  2. Microb

    Server loading if no players.

    Hello. I don't know if it's related to scripting but anyway. I've noticed that servers are not showing up in server lists if there are no players inside, so there is a problem-after my dayz servers restarts people can't get inside until I or somebody else using side programs to connect or using...
  3. Microb

    Zombie hits

    Seems to be working thanks! )) What about bone breaking chance? Is it configured somewhere else? There is no r_fracture_legs r_fracture_arms (possible in dayz?) in damageHandler
  4. Microb

    Zombie hits

    infection is appearing only in this block... zombies have chances for headshot?? if (_unitIsPlayer) then { _rndPain = (random 10); _rndInfection = (random 500); _hitPain = (_rndPain < _damage); if ((_isHeadHit) || (_damage > 1.2 && _hitPain)) then...
  5. Microb

    Zombie hits

    Seems clear for vanilla, but problem is with epoch... And bleeding/infection chance seems to be global (no different scales for source of damage)
  6. Microb

    Zombie hits

    Hello. I wanted to make dealing with zombies more problematic. I've managed to make them headshoot only via damageHandlerZ, but does anybody know how to modify zombie crit chance? As zombies are infected I wanted to make 75% bleeding and if bleeding then 100% infection (or just increase...
  7. Microb

    Aircraft explosion bug.

    Hello, I've noticed this bug on my Epoch servers a long time ago but ignored as there were more serious things to fix. Well what's happening: when any flying aircraft gets destroyed explosion is spawned like 30 m over it (I can take screen-shoots if needed). And falling aircraft wreck is...
  8. Microb

    Blood transfusion interrupted bug

    Ok. It seems that we need to wait for 1.8.4 release :(
  9. Microb

    Blood transfusion interrupted bug

    Yes. From dayzmod.com
  10. Microb

    Blood transfusion interrupted bug

    Well. Server rpt is clear ad that's what I've found in client armaRPT That seems to be refuel script problem, however script itself seems to be working fine...
  11. Microb

    Blood transfusion interrupted bug

    Hello. After a log pause I've installed vanilla server with Pwnoz0rs server master. Everything seemed to work fine until players started to complain about blood transfusion bug. What happens: If transfusing blood to any player it says: Transfusion was interrupted, bloodbag has been lost...
  12. Microb

    Nuke again

    Where ns_blow_prep are effects?
  13. Microb

    Nuke again

    I've tried to add if (isMultiplayer) then { call compile (''[nil, nil, rSP''+''AWN, [], { ...SCRIPT... }] call RE;''); nothing changed ;(
  14. Microb

    Nuke again

    Yeah but the only thing is that blowout is a global event, but nuke is a local one... Well the only thing I see that in client side script there is no RE/or any special commands and that shows me that I don't know anything about MP scripting at all :(
  15. Microb

    Nuke again

    Is there a way to get the script broadcasted to all clients?
  16. Microb

    Nuke again

    Script you gave me seems to be missing admin module... Idk basically that I need is to make nuke explosion visible to all players...
  17. Microb

    Nuke again

    Thenaks, seems interesting... but I've tried to stick it to the missile drop but nothing works, I guess I messed up something with RE as I dont understand how it works. Now I have this where part separated with comment lines is from old script. Script isnt working even not launching...
  18. Microb

    Nuke again

    What about RE? It can help here?
  19. Microb

    Nuke again

    At least now I know that it is possible =) Any ideas how or where to get that script(it's seems it's not leaked atm)?
  20. Microb

    Nuke again

    Hello... Some time ago I have created thread about sticking nuke to scud... I've found the way to do that but now I have trouble with nuke script itself... First of all script was originally created for singleplayer but I have changed all Local command to usual... and still nobody can see...
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