Well Epoch is working fine for me... I have the same problem with normal dayz...
I have already tried clean reinstall
EDIT: I've got it... First of all - I hate steam
Why:
THis happens to second server instance launched from 1 steam acc.
Examle:
If I have normal dayz launched...
Hmm... It seems I dont get when CursorTarget section starts... I have added this code below
_isMan = cursorTarget isKindOf "Man";
... nothing happened?
I have Epoch server so it's not a problem...
Any ideas why
_object addEventHandler ["fired", {_this execVM "napalm.sqf"}];
may be not working in server_monitor?
Now I use this as control script. (original napalm.sqf)
http://pastebin.com/xVghZZQq
Also found some problems with illum script and too tired to fix it today.
If you get this working then it's possible to get illum.sqf to work that way.
yep. In SP mission it works well. Basically it's the same napalm script... projectiles exchanged to smokes/flares...
Now I use that napalm script (http://www.armaholic.com/page.php?id=20669) as control version... if I get it working I can easily transform it to illumination script.
trough script in mission file? No... but it seems that something is wrong with statement...
_object addEventHandler ["fired", {_this execVM "illum.sqf"}];
not working for even existing vehicles... I also tried addMPEventHandler and SetVehicleInit
(about SetVehicleInit-I'am not shure that I...
Server launches properly... Script isn't executed on drop :(
EDIT:
I've found that this script is based napalm script you gave some time ago (nuke thread)...
I have tried the original script(napalm) and still nothing
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