Search results

  1. Microb

    [FIXED} STEAM.....the problems never end

    To fix it make unique steamport and steamqueryport for each server in server.cfg.
  2. Microb

    [FIXED} STEAM.....the problems never end

    Well Epoch is working fine for me... I have the same problem with normal dayz... I have already tried clean reinstall EDIT: I've got it... First of all - I hate steam Why: THis happens to second server instance launched from 1 steam acc. Examle: If I have normal dayz launched...
  3. Microb

    addEventhandler for dayz?

    At least now I know (and others who will read this) how to attach damn eventhandlers =)
  4. Microb

    addEventhandler for dayz?

    Anyway thanks for your help =) I'll try this on clean server... maybe something will change...
  5. Microb

    addEventhandler for dayz?

    I can't see or hear napalm explosion... I've tried different drop heights...
  6. Microb

    addEventhandler for dayz?

    If I drop the bomb it just explodes on impact (as it must be)... Firing M240 causes laggs...
  7. Microb

    addEventhandler for dayz?

    Ok... everything I got is lagg when firing m240 (on AN2) cant see napalm anywhere.
  8. Microb

    addEventhandler for dayz?

    yep. Added trough server_monitor and publicveh
  9. Microb

    addEventhandler for dayz?

    Hmm... It seems I dont get when CursorTarget section starts... I have added this code below _isMan = cursorTarget isKindOf "Man"; ... nothing happened?
  10. Microb

    addEventhandler for dayz?

    But still nothing...
  11. Microb

    addEventhandler for dayz?

    RPT gives ; missing EDIT: nvm ... I found a mistake
  12. Microb

    addEventhandler for dayz?

    I have Epoch server so it's not a problem... Any ideas why _object addEventHandler ["fired", {_this execVM "napalm.sqf"}]; may be not working in server_monitor?
  13. Microb

    addEventhandler for dayz?

    I guess thats because FAB250 is banned in DayZ Vanilla Same for me which code you used to addEventhandler? or you just added it trough mission.sqm?
  14. Microb

    addEventhandler for dayz?

    I tried to add this trough extended eventhandlers, but it was too complicated... I have no more ideas.
  15. Microb

    addEventhandler for dayz?

    Now I use this as control script. (original napalm.sqf) http://pastebin.com/xVghZZQq Also found some problems with illum script and too tired to fix it today. If you get this working then it's possible to get illum.sqf to work that way.
  16. Microb

    addEventhandler for dayz?

    Story is about dropping bombs that will illuminate large area on impact by spawning a lot of flare/smoke projectiles so it's not only visual effect.
  17. Microb

    addEventhandler for dayz?

    yep. In SP mission it works well. Basically it's the same napalm script... projectiles exchanged to smokes/flares... Now I use that napalm script (http://www.armaholic.com/page.php?id=20669) as control version... if I get it working I can easily transform it to illumination script.
  18. Microb

    addEventhandler for dayz?

    Aaaand... nothing... I've put script everywhere in server.pbo and mission file... nothing.
  19. Microb

    addEventhandler for dayz?

    trough script in mission file? No... but it seems that something is wrong with statement... _object addEventHandler ["fired", {_this execVM "illum.sqf"}]; not working for even existing vehicles... I also tried addMPEventHandler and SetVehicleInit (about SetVehicleInit-I'am not shure that I...
  20. Microb

    addEventhandler for dayz?

    Server launches properly... Script isn't executed on drop :( EDIT: I've found that this script is based napalm script you gave some time ago (nuke thread)... I have tried the original script(napalm) and still nothing
Back
Top