Search results

  1. Microb

    addEventhandler for dayz?

    ok. thanks it says missing ; but it seems correct to me... SchwEde-I'll try it now
  2. Microb

    addEventhandler for dayz?

    After adding if (_object isKindOf "An2_DZ") then { _object = vehicle addEventHandler ["fired", {_this execVM "illum.sqf"}]; }; if (_object isKindOf "An2_1_TK_CIV_EP1") then { _object = vehicle...
  3. Microb

    addEventhandler for dayz?

    thanks =)
  4. Microb

    addEventhandler for dayz?

    Via server.pbo to catch all vehicles which are already there Done add some similar code to the file which is spawning the vehicle from the traders, so it gets right away the varibale. Anybody have idea where they are located? compile folder in server.pbo seems empty
  5. Microb

    nuke

    well then I must add to init.sqf SCUD = true; and then to script if(SCUD) then {... ... ... SCUD = false} else {cutText ["Already Fired", "PLAIN DOWN"]; };
  6. Microb

    addEventhandler for dayz?

    + As I have seen with these M249 server adds them only after restart... so fresh spawned (bought from traders) dont have m249's... I guess the same will happen with eventhandler... Is it good idea to make loop for that trough while statement?
  7. Microb

    addEventhandler for dayz?

    if (_object isKindOf "An2_DZ") then { _object addEventHandler ["fired", {_this execVM "illum.sqf"}]; }; seems not working
  8. Microb

    addEventhandler for dayz?

    Hello. Recently I have found a illumination ammo script I wanted to add to my epoch server planes but I have stuck with eventhandler In regular ArmA 2 Mission I would just add code to init of the vehicle in mission.sqm as it's given in script installation instructions 3. To use simply add...
  9. Microb

    nuke

    well it's easy... but if player will try to spam with these nukes? Is it possible to make limit to launch... example: to 1 launch per server restart?
  10. Microb

    nuke

    Hmm... but SCUD launch counts as weapon? This script allows to stick script to weapon but SCUD be is just a misc item with no default use.
  11. Microb

    nuke

    anyone?
  12. Microb

    nuke

    By the way... is it possible to somehow attach this script to SCUD B rocket launch? P.S. My previous questions is related to something like http://epochmod.com/forum/index.php?/topic/8910-setdamage/ but how can I get this effect trough the nuke without constantly setting damage 1 on mission start.
  13. Microb

    nuke

    Well... I got it working with setdamage 1... but there is another problem=with setdamage 1 it destroys everything(as I want) but after player relog only supermarket, hospital, and a few others buildings are destroyed... other buildings are in "damaged" state (broken windows etc) Any ideas how to...
  14. Microb

    nuke

    Idk... I have tested it... nothing happened even if I were standing in centre of explosion
  15. Microb

    nuke

    Hello. I've been searching nuke script for a long time for event on my epoch server. I found this... http://pastebin.com/Xch8LmsT but it seems this nuke script cannot cause any damage... Is it possible to add dmg to this script? And if it is: can someone help me with it?
  16. Microb

    Full weapon control to pilot.

    I have already tried setting to difficulty regular. Nothing happens with crosshair, but stupid scrollwheel identification (hud) turns on which is bugged on NAPF and shows objects over 4km away.
  17. Microb

    Full weapon control to pilot.

    anyone?
  18. Microb

    Full weapon control to pilot.

    P.S. It isn't that epoch bug... as I know it's only for "epoch vehicles"
  19. Microb

    Full weapon control to pilot.

    Anyone?
  20. Microb

    Full weapon control to pilot.

    Hello. I've been searching for solution for a long time but still I cant find solution that is compatible with dayz (epoch) So the problem is: I have added Assault helicopters to my epoch server, and if pilots use manual fire they can't see crosshair in 3rd person... it's not the worst thing...
Back
Top