Via server.pbo to catch all vehicles which are already there
Done
add some similar code to the file which is spawning the vehicle from the traders, so it gets right away the varibale.
Anybody have idea where they are located? compile folder in server.pbo seems empty
well
then I must add to init.sqf
SCUD = true;
and then to script
if(SCUD) then {... ... ... SCUD = false} else {cutText ["Already Fired", "PLAIN DOWN"];
};
+ As I have seen with these M249 server adds them only after restart... so fresh spawned (bought from traders) dont have m249's... I guess the same will happen with eventhandler... Is it good idea to make loop for that trough while statement?
Hello.
Recently I have found a illumination ammo script I wanted to add to my epoch server planes but I have stuck with eventhandler
In regular ArmA 2 Mission I would just add code to init of the vehicle in mission.sqm as it's given in script installation instructions
3. To use simply add...
By the way... is it possible to somehow attach this script to SCUD B rocket launch?
P.S. My previous questions is related to something like http://epochmod.com/forum/index.php?/topic/8910-setdamage/
but how can I get this effect trough the nuke without constantly setting damage 1 on mission start.
Well... I got it working with setdamage 1... but there is another problem=with setdamage 1 it destroys everything(as I want) but after player relog only supermarket, hospital, and a few others buildings are destroyed... other buildings are in "damaged" state (broken windows etc)
Any ideas how to...
Hello.
I've been searching nuke script for a long time for event on my epoch server.
I found this...
http://pastebin.com/Xch8LmsT
but it seems this nuke script cannot cause any damage...
Is it possible to add dmg to this script? And if it is: can someone help me with it?
I have already tried setting to difficulty regular. Nothing happens with crosshair, but stupid scrollwheel identification (hud) turns on which is bugged on NAPF and shows objects over 4km away.
Hello.
I've been searching for solution for a long time but still I cant find solution that is compatible with dayz (epoch)
So the problem is:
I have added Assault helicopters to my epoch server, and if pilots use manual fire they can't see crosshair in 3rd person... it's not the worst thing...
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