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  1. XoloX

    Base Building DayZ 1.2 Released

    As your RPT shows the z as a folder i reckon you have that folder also, if not, theres your issue
  2. XoloX

    Base Building DayZ 1.2 Released

    Also the folder structure? z being, with me anyways, root\dayz\chernarus\addons\dayz_code\...
  3. XoloX

    Base Building DayZ 1.2 Released

    Seems like their not registering to the database, have you added the sql data from the github to the deployables.sql ?
  4. XoloX

    Base Building DayZ 1.2 Released

    if you look yourself into "z\addons\dayz_code\system\" do you see the files it asks for ? i.e. Do you see the file structure it asks for?
  5. XoloX

    Base Building DayZ 1.2 Released

    I have this twice in my player_remove.sqf if (isServer) then { dayzDeleteObj call server_deleteObj; }; as you see it's not even close to what the sqf is called,however local removes work, and in my server.pbo it's server_objectDelete.sqf So how am i going to name it then inside the...
  6. XoloX

    Base Building DayZ 1.2 Released

    and i got 48 in my deployables, not 45 as you stated on your site mine is: id class_name 9 Base_WarfareBBarrier10x 7 Base_WarfareBBarrier10xTall 41 CamoNet 38 Concrete_Wall_EP1...
  7. XoloX

    Base Building DayZ 1.2 Released

    Allright fair enough, could you say what you did to make deletion work cause the code presented here doesn't work, it deletes it yes but only from the world space, if restarted again it's there so it does not delete it from the database, that's the only thing i havent got to work :(
  8. XoloX

    HOW TO ADD MORE BUILDINGS TO BASE BUILDING 1.2

    Wanted to ask about this: '1 if you want your new item to be req for building' if we put in like a burning barrel to be built with 2 jerrycans we have to put 1 instead of 0 ?
  9. XoloX

    Base Building DayZ 1.2 Released

    LOL your not the first who made it working on dayz cc, the thread is filled with working copies of it. Question really is : Do your buildings also properly delete from the server without modifying the database manually?
  10. XoloX

    Base Building DayZ 1.2 Released

    Then you word wrapped all the files or added extra code, in short, you broke the code and you broke the db by adding this mod. My best bet is to contact those who made the easy server install program to assist you in adding this mod as they know best how all works. I am sorry
  11. XoloX

    Base Building DayZ 1.2 Released

    First make sure the game is running as it should be, make sure everything is updated to latest versions also, then play without ANY mod see if all saves properly, then commence on inserting a mod.
  12. XoloX

    Base Building DayZ 1.2 Released

    Well that speaks for itself don't it? I suggest to install all over again, the db is filed with duplicate entries so it does not know which entry to take.
  13. XoloX

    Base Building DayZ 1.2 Released

    Make sure to use the CODE tags for each log
  14. XoloX

    Base Building DayZ 1.2 Released

    I have issues downloading the file :( Can you instead paste the last 50 lines of both logs here?
  15. XoloX

    Base Building DayZ 1.2 Released

    Can you look into your RPT log or post the RPT log here, it's hard to see what's wrong here, might even want to see your hiveext.log
  16. XoloX

    Base Building DayZ 1.2 Released

    Line 20-23 means either line 20, 21, 22 or 23 look at the example what it must say, then add after it, or to end of file and add a whole new line. you are talking about text wrap, I do hope you're using Notepad++ and not word document or something like that, anyways, just add the lines as...
  17. XoloX

    Base Building DayZ 1.2 Released

    Just try the installation/altering the code yourself, if you do come accross a problem tell us here and we will help you the best we can, just doing nothing and waiting will not get you anywhere and this will help you understand/learn coding a bit too.
  18. XoloX

    Base Building DayZ 1.2 Released

    Battle Eye scripts.txt is the file that you would want to alter. Next you say add below 10 and add below 111. you need to do exactly as stated, if you do add before then you mess up. Also the server_monitor.sqf file in the basebuilding code is an example of how to put it into yours, read that...
  19. XoloX

    Base Building DayZ 1.2 Released

    I am adding that code in today, fell asleep yesterday lol Thanks again ! P.S. the post i made above is that for timer access time and distance also cause of the flaw i wrote there?
  20. XoloX

    Base Building DayZ 1.2 Released

    Just wondering, this line: _nearestGates = nearestObjects [_lever, ["Hhedgehog_concrete","Concrete_Wall_EP1"], 100]; in operate_gates.sqf in folder dayz_code/external/keypad/fnc_keyPad the 100 at the end of the line is the distance also determined there? Further down that same file i...
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