Thanks alot for making this awesome feature!!
I am running it on our Namalsk server and have to say that only 5% of my buildings light up, if at all :[
I have added the Namalsk classnames to the misc array but no go, is there something special to be done in Namalsk?
I am running on...
Do not want to ruin any Tavi voters but since their almost to an end of updating the map to 3.0 with latest dayz implementations, it might be for nothing. I have however voted for namalsk simply due to the fact that namalsk is to be played at pitch black nights to enhance the creepyness...
Why are some people replying to this thread and ask help for the BTC mod? Let's just stick to the R3f please, it allready confuses me looking at the code sometimes, especially when it's in french :$
Hi I am using dayzcc with rmod and trying to get this setup as well , as it's only 5 lines to be added I thought it's easy, none of it is true though, mission loads fine and everything but when i'm getting in-game everything is invisible including myself and i spawn in the debug area, can't use...
Awesome, I am using Sarge's AI and Heli lift too along with auto refuel, in addition with rMod.
Thanks for the files, now let's compare what you did and what i did.
I am working with the exact same setup as you, though I can not get past the requesting authentication, could you send me your discription.ext, mission.sqm, init.sqf and the server.pbo please, so I can compare to what I have done.
I am using rMod also though.
Thanks in advance
Also wrote to Daimyo about it but as i get no answer from him, I know he's busy but sent him 5 weeks ago, he just does not know how to get it working on the modified bliss for CC, that leaves about 70% of all servers not having BaseBuilding in it.
No... we are trying and trying for weeks now without any result, it just hangs on requesting authentication and then getting to something went wrong.
Version 1.1 worked pretty good, only thing there not working were panels and the write to database, so when server restarts all is gone again...
Now i've read this post about the restriction kick, I am sorry if I bother you again with it but, I have the same issue on the #8 but I am using Dayz Base Building 1.1 also, I am going to look at what you exactly done to prevent the kick on the MPEventHandler RemoteExec Restriction #8 and merge...
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