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  1. S

    Release 2.1 (For DayZ 1.7.6)

    BTW, these buildings dont give loot on your version. http://static.dayzdb.com/img/buildings/land_army_hut_int.jpg
  2. S

    Release 2.1 (For DayZ 1.7.6)

    Does this work with dayzcc?
  3. S

    Release 2.1 (For DayZ 1.7.6)

    We are changing hosts to use Skaronator 2.1
  4. S

    Release 2.1 (For DayZ 1.7.6)

    Any way to push day.st to get this available, Our server can bring a larger audience to your map! :)
  5. S

    Release 2.1 (For DayZ 1.7.6)

    [FIX] Popup of Vehicle Wrecks (Nord-Calamar and Tucos) I cannot count with fingers and toes how many vehicular fatalaties I have seen due to this!
  6. S

    Release 2.0 (For DayZ 1.7.5)

    Let me see if I can get one of the editing guys on here to talk to you, see if there is another way to do it, that we haven't tried.
  7. S

    Release 2.0 (For DayZ 1.7.5)

    Will we be able to add to the map with the map editing tool in arma2? Taviana and Chernaraus were editable but Lingor 1.2 was not, will this version? Just adding buildings through the editor, we are currently(1.2) adding the buildings as vehicles...
  8. S

    Release 2.0 (For DayZ 1.7.5)

    Skaronator, looks like you are really ontop of the map/mod. As an admin for one of the top Lingor servers(SmackerCentral), we would love to move to this version but dayz.st has not added it as an option for us to choose. We are stuck using 1.2. Most if not all of our players will move to 2.0...
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