Here's what I did:
1) Created a new folder on the server in the same directory that the compile/init/system folders are: e.g. 'mapedits'
2) Copy your map file to the 'mapedits' folder: e.g. 'stuff.sqf'
3) In server_functions.sqf, added the following line at the bottom:
[] execVM...
Don't need to create a separate pbo for it, just store your edited map files somewhere on the server and make the call in server_functions.sqf:
http://opendayz.net/threads/adding-sector-fng-to-epoch-server.12723/#post-64467
edit: re-reading your post, I guess you didn't mean an actual new...
Not sure about the overlapping buildings, but this is how I do it:
1) Map file location: dayz_epoch\buildings\map.sqf
2) dayz_epoch\init\server_functions.sqf
Add at the bottom:
[] execVM "\z\addons\dayz_server\buildings\map.sqf";
Hey Paddy, you can alter the skill levels in DZAI: https://github.com/dayzai/DayZBanditAI/blob/master/DZAI/init/dzai_variables.sqf
Not sure if there's a fortify command, but I notice the AI can get quite crafty in the proper environment (they like to climb ladders too).
:)
Installed and working fine, but......missions seem to stop triggering after a couple hours or so. Not sure why, but this also seems to suppress the radio notifications from mmmyum's air bombing script. While this mission system is up and running, no radio notifications are sent, but once the...
So, I've managed to move all my map additions (a whole lot of them) to the server PBO and updated the calls in server_functions.sqf. Works great...if I'm understanding this correctly, most scripts can be packaged the same way and function as if they were in the mission PBO? Are there any...
You'd change that in init.sqf. No idea if 999 would work though, there's probably a limit of some kind.
// DayZ Epoch config
...
MaxVehicleLimit = 999; // Default = 50
...
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