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  1. Z

    DayZ Mod 1.8.8 + DayZ_Namalsk 0.75

    @MikeCandys when I get home I'll post my cear namalsk mission.pbo for you, that should get you going.
  2. Z

    DayZ Mod 1.8.8 + DayZ_Namalsk 0.75

    Namalsk buildings won't spawn loot with the 1.8.8 code no matter what you do. @clifdayz what doe the a= & b= do, are they the region where they can spawn? I:e: from 4880 up to 7000 or something?
  3. Z

    setup dayz server 1.8.8

    glad you got it sorted :)
  4. Z

    setup dayz server 1.8.8

    also are you sure like 100% that you have the @dayz folder in your directory?
  5. Z

    setup dayz server 1.8.8

    -mod=ca;@dayz;@hive
  6. Z

    setup dayz server 1.8.8

    START .\arma2oaserver.exe -mod=ca;@hive;@dayz -name=cfgdayz -config=cfgdayz\server.cfg -cfg=cfgdayz\basic.cfg -profiles=cfgdayz -enableHT Try that
  7. Z

    setup dayz server 1.8.8

    yes, the beta part should be removed from the line.
  8. Z

    True roaming AI, is there still such a thing?

    With sarge you could make custom markers where the AI spawned on. These could cover the entire map so the way points were on the entire map. That being said, I'll have a look at your suggestion. Adding random way points shouldn't be too difficult then.
  9. Z

    True roaming AI, is there still such a thing?

    All AI I've been seeing has dynamic spawns etc. Sarge had the one thing I truly loved about AI, they spawn at server start and just roam around the map never despawning. No AI framework I've seen since has had this feature. Any of you guys know one?
  10. Z

    Perma Zeds

    there should be a way to get zombies spawning then, other then players triggering them. Also, doens't the player control zombie movement?
  11. Z

    Transfer of server files to another computer.

    right, so the RTP says what? What does the HiveEXT.log say? Same for the server_console.log. Lay em on me!
  12. Z

    Arma 2 Dayz Overpoch Earplugs

    Did you edit the compiles.sqf?
  13. Z

    Perma Zeds

    Hi guys, I have a dream. A dream of perma zombies that populate the server on restart so people don't get that "oh zombies there's a player" headsup. This would be a (massive) FPS hog, so ideally it would be ran by a headless client. But even without, about 400 zombies should only have a max...
  14. Z

    [Tutorial] Custom Loot Tables and Adjusting Spawn Rates

    Sure seems like it. Although it would be a "fun" project. @clifdayz Wouldn't the scheduler ran clientside produce problems though?
  15. Z

    [Tutorial] Custom Loot Tables and Adjusting Spawn Rates

    That would be great man, thanks!
  16. Z

    [Tutorial] Custom Loot Tables and Adjusting Spawn Rates

    Nope, have all the classnames and their loot positions entered into the files
  17. Z

    [Tutorial] Custom Loot Tables and Adjusting Spawn Rates

    That is for dayz 1.7.7.1, it wouldn't work on dayz 1.8.8. Loot_init has been taken out in dayz 1.8.8, which makes everything easier but also more difficult ;) Main point is, the lootspawning works and is configurable for all the chernarus buildings (can edit type and positions without a...
  18. Z

    [Tutorial] Custom Loot Tables and Adjusting Spawn Rates

    Mister DangerRuss! You are always most welcome any server you know that! I'll send you the mission file I have right now, loot is set up so different from what it used to be it's scary ;)
  19. Z

    [Tutorial] Custom Loot Tables and Adjusting Spawn Rates

    Not a one. No errors in client rtp, none in server rtp. Looks like the dayz mod only allows chernarus buildings atm, as weird as that sounds..
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