Oh dang! I think I'm coming quite close here!
I found a formula which works quite well for determining base damage from the "hit" value and the "armor" and "armorStructural" values. It worked well and corresponded to in-game results.
The only problem is when I put it in the r_player_blood =...
I see many people "rating" weapon damage based on this formula:
blood damage = damage^2*55.55
So a DMR is said to do
~8000 = 12^2*55.55
Anyways looking more into this it gets more confusing to me. I can see that the fn_damageHandler.sqf scales the damage into DayZ's "blood"...
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