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  1. J

    Want to make all loot spawn like heli crash sites--once and permanent

    I finally found success! I couldn't get it to work using isathar's exact method, so I simply used two of his files, and emulated how heli crash loot is spawned. When I went into the game, it paused on the loading screen for around 10 seconds, and that was it! I'm not sure if it was so quick...
  2. J

    Trying to change zombie spawns from SPAWN to CALL

    IMPORTANT UPDATE! After much testing and experimentation I have discovered that the cause of zombie spawn stuttering is directly tied to the number of zombies spawning simultaneously. It sounds obvious, but everything I tried yielded, at least, some very noticeable stuttering. Most times it...
  3. J

    Trying to change zombie spawns from SPAWN to CALL

    I have a new version of my zombie spawn with a few big changes (for the better). 1. It uses nearestObjects rather than nearObjects, which does two important things. It arranges by distance from close to far, which gives a better chance of spawning zombies while moving fast in a vehicle. It...
  4. J

    Want to make all loot spawn like heli crash sites--once and permanent

    Thanks for the suggestions. I will definitely keep trying until I get it! Without this, my vision is ruined!
  5. J

    Want to make all loot spawn like heli crash sites--once and permanent

    Well, I tried changing those two, but had no success. What about where the instructions say "If you want to only spawn specific objects or stop some from spawning, take a look at the commented if statement"? Does something have to be changed by me? I haven't touched anything on...
  6. J

    Want to make all loot spawn like heli crash sites--once and permanent

    No. I did see those yesterday (one for each city--no loot, though), but not today with the new instructions.
  7. J

    Want to make all loot spawn like heli crash sites--once and permanent

    Thanks for your continued help, isathar. Unfortunately, even with your updated instructions, I was unable to get any loot to spawn (approach 1 w/streaming from 2nd post). The .rpt file shows the heli spawning, but no mention of anything else relating to this. This was with both editing the...
  8. J

    Want to make all loot spawn like heli crash sites--once and permanent

    Well, I'm back at it today, and already have a question. Is this "_id = [] call server_permaLootInit;" supposed to be "_id = [] call server_permaLoot;" (no "Init" in the name)? I ask because the instructions have us create a file with the name "server_permaLoot", but not a file named...
  9. J

    Want to make all loot spawn like heli crash sites--once and permanent

    So, is it "_id = call server_spawnPermaLoot;" or "_id = [] call server_permaLootInit;" that I am supposed to change to "_id = [] spawn server_fillLocs;"? Both of these exist in two different files. You seem to indicate the first one, but the directions state the second. I suck. After many...
  10. J

    Want to make all loot spawn like heli crash sites--once and permanent

    Thanks for all of your help, isathar! I can't find extractpbo that doesn't require a password to download, so I will just edit the files that bliss uses to create the dayz_server.pbo. Thanks for directing me to that folder. I found the rest, but missed that one. For some reason I'm still...
  11. J

    Want to make all loot spawn like heli crash sites--once and permanent

    With the Bliss manual install, it creates the dayz_server.pbo during installation. So, I'm not sure what to do about that. What server version are you running (bliss, Pwnoz0r's, etc.)?
  12. J

    Want to make all loot spawn like heli crash sites--once and permanent

    More confusion on my part. Please clarify.
  13. J

    Want to make all loot spawn like heli crash sites--once and permanent

    I am very confused. Isathar, or anyone else who understands, please clarify the following:
  14. J

    Want to make all loot spawn like heli crash sites--once and permanent

    isathar, I am trying to use approach 1 to spawn all loot, but I do not have this file in dayz_server.pbo: dayz_server/system/server_monitor.sqf. I do have it in dayz_code\system\server_monitor.sqf, which has only two lines of code. One is: execVM...
  15. J

    Want to make all loot spawn like heli crash sites--once and permanent

    Ah, I missed the commented out "if" part. Thank you. After editing dayz_server.pbo were you able to simply replace the current pbo?
  16. J

    Trying to change zombie spawns from SPAWN to CALL

    Edit: wrong file (corrected) One thing that I think I never mentioned was that if you increase the zombie spawn range, you must also increase the 200 to your max range in dayz_code\system\_zombieAgent.fsm. Otherwise, the zombies will spawn, then disappear in a few seconds. Line 376 & 540...
  17. J

    Want to make all loot spawn like heli crash sites--once and permanent

    Would it be possible to spawn all of the objects (not zombies) just once initially like the loot is doing now?
  18. J

    Want to make all loot spawn like heli crash sites--once and permanent

    Thanks, isathar. I will try this tonight. For the first five minutes, while loot is spawning, is the game playable? Just wondering. Even if it's not, that's very short term pain, for very long term gain. Awesome stuff!
  19. J

    Trying to change zombie spawns from SPAWN to CALL

    I didn't think that one would work. It was one of many variations. Thanks for the explanation, Killzone. I did steal that line from another file, so now I am confused about your #1. I've tried changing two different lines in building_spawnZombies.sqf, but with no success. Any ideas on how to...
  20. J

    Trying to change zombie spawns from SPAWN to CALL

    You were right about that version of my zombie spawn--_counter was kooky. My latest version works perfectly at the different ranges. The only issue is that I can't figure out how to count how many zombies are in each _nearby's radius. Without this, zombies keep spewing out until _tooManyZs is...
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