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  1. J

    Want to make all loot spawn like heli crash sites--once and permanent

    If that can be done, is there a way to make the initial loot spawn immediately when a player enters the range? Currently, if nobody has been to a town it takes many minutes to get it to spawn. Ideally, I would still like to figure out a way to get dayz_server.pbo to spawn the loot once. All of...
  2. J

    Want to make all loot spawn like heli crash sites--once and permanent

    What about the initial loot spawn when the server is first started/restarted? Does that still take an hour?
  3. J

    Want to make all loot spawn like heli crash sites--once and permanent

    Maybe dayz_code\compile\building_spawnLoot needs this to be deleted (if it is loaded before any players enter the world)? if (player distance _iPos2 > 5) then {
  4. J

    Trying to change zombie spawns from SPAWN to CALL

    I think I am going to add this after _tooManyMen in player_spawnCheck. I have noticed that buildings will keep spawning zombies as soon as the preceding group reaches a certain distance. _nearbyZs = {_x} count (_nearby nearEntities ["zZombie_Base",30]) > 4; Then, add under the: if...
  5. J

    Want to make all loot spawn like heli crash sites--once and permanent

    Here's the untested code from the other thread. My issue is how to initiate upon server start, or when the first player joins, and prevent it from running again. spawn_allBuildingLoot = { private["_center","_Chernarus","_allBldngs","_fastRun","_type","_config","_canLoot","_handle"]...
  6. J

    Trying to change zombie spawns from SPAWN to CALL

    Also, what the heck is _fastRun?
  7. J

    Trying to change zombie spawns from SPAWN to CALL

    I forgot to mention that I think a short "sleep" (.1 maybe?) might be needed in between call building_spawnZombies and forEach _nearby since it seems that call dominates completely until it completes as opposed to spawn (want to avoid any stutter in-game). If you do this, and find a good...
  8. J

    Trying to change zombie spawns from SPAWN to CALL

    Use this instead. It's the latest version of mine, which has been optimized by a much more capable person than myself. Change the two numbers to your liking in [,] for each of the "call SpawnCheack"s. Just make sure that you go from highest to lowest for the range (second number) since it...
  9. J

    Want to make all loot spawn like heli crash sites--once and permanent

    I want to prevent all loot farming, and is just one of a few big changes. The server should only really be significantly affected when the first person connects. After that no more loot will spawn, so I'm thinking that the server should actually run better than vanilla DayZ as far as loot is...
  10. J

    Want to make all loot spawn like heli crash sites--once and permanent

    There must be a simple way to spawn all loot upon server start, and not spawn again just like crash site loot. I'm guessing that it needs to be invoked in the dayz_server.pbo. I'm okay with changing files, and forcing players to download them. Any help would be appreciated.
  11. J

    Trying to change zombie spawns from SPAWN to CALL

    Found success with this below. Zombie spawn radius varies inversely with the amount of potential building spawns. Still tweaking, but it's a good start. _inVehicle = vehicle player isKindOf "player"; _fastRun = _this select 0; _position = getPosATL player; if (count (_position nearObjects...
  12. J

    Trying to change zombie spawns from SPAWN to CALL

    My changes to zombie spawns have made DayZ better IMHO, but have not achieved everything that I wanted. My changes so far include: increased number of zombies per spawn, increased spawn radius, elimination of multiple players increasing the number spawned, "safe zone" around a player once...
  13. J

    Modifying Heli Crash loot

    I think all that was needed to not steal the backpack slot was adding _DZ to the end of the weapon name. In your case, it would be: L110_DZ
  14. J

    Zombie/Loot spawn simple (for you experts) scripting assistance needed

    Well, I figured out how to create a "cleared" zone of 200 around each player with the 300-500 ring causing zombie spawns. So, once you clear the area 200 around you, zombies will not spawn in the 200 ring at all (they might creep in from outside the 200 ring on their own, though). I also got...
  15. J

    Zombie/Loot spawn simple (for you experts) scripting assistance needed

    Vanilla DayZ spawns x amount of zombies for EACH player within a certain distance of a spawnable building. So, if the building was set to spawn one zombie, if three players closed within the spawning distance of the building, three zombies would spawn. I hate any kind of difficulty scaling, and...
  16. J

    No Night time anymore.

    Sorry. I forgot to post an update. I reverted to the previous hiveext.dll version in github. That fixed it. I am running only chernarus, but thanks for your input, Geekz.
  17. J

    Stuck at night

    By the way, will using the previous version of the hiveext.dll cause any issues, or can I switch them around at will?
  18. J

    Stuck at night

    It was the hiveext.dll. I replaced it with the previous version on github, and now the time works.
  19. J

    Stuck at night

    Well, dammit, I just got home and checked. The reinstall had no effect--time is still doing its own thing no matter what I change. Any other suggestions?
  20. J

    Stuck at night

    Thanks again for the help. If that doesn't work to check it, no biggie, I'm at work anyway. I did notice that when I started the server that the ArmA console showed the correct time. So, maybe it is good.
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