he only started doing that due to the heat from releasing it. i do understand the permission thing, if you need the pack, try and message him on skype for it. or send a PM.
I was in skype with a group that handles this forum and seen a conversation between forum mods and asiankid, they said he doesnt have the right to post his pack on the forums and he needs permission from every single mod that he has installed to be used in his pack. and until he gets permission...
Hello,
Its not much of a fix but it seems all copies I can get a hold of have the portion of code missing to limit the max amount of vehicles to only 1. My players on my server were going crazy with daisy chain of 12+ vehicles at once towing.
go to R3F_ARTY_AND_LOG/R3F_LOG/remorqueur and...
here you go
/*
//Credit to nullpo for his original debug and Superlube for the picture
//Modified by Matt L
dayz_spaceInterrupt = {
private ["_dikCode", "_handled"];
_dikCode = _this select 1;
_handled = false;
if (_dikCode == 0x44) then {
if (debugMonitor) then {
debugMonitor = false...
link for the pack from the release section
http://opendayz.net/threads/release-epoch-server-pack-v1-0.12984
you know, it isnt too hard to figure out where the post is when the poster of both threads is the same person. next time put some effort into it.
Hello,
So my players keep informing me, everytime they die and they head directly to their bodies, its constantly gone. they say its more than 50% of the time the bodies disappear.
on one instance, i saw a player die and within 2 seconds, i seen his body disappear. is there a way to disable...
you talking about one for objects and one for the rest? the hive uses your own database to begin with, look in your hive files and it has settings for 2 database using.
yup, your using the f10 debug monitor, it makes it so you cant cancel actions, disable it and test it again. i know a fix for the debug monitor to make it always on(removes toggle) but it also lets you cancel actions. post your debug monitor code and ill make the changes.
thats due to the way he edited the missions in the server files, he added a "0" to the end of all the times, so instead of 300 seconds(5 mins) its 3000 seconds(50 mins) for the first mission, and the other one got a zer0 added also.
i knew it was due to some edits not being done to the server files, it was just for a different mod :P
i also found a way to keep the debug monitor and be able to cancel actions, however, its no longer toggle enabled, its always on. if you want me to show you how to fix it, post your code...
you'd need to find out which file controls the ai spawn, and make sarge load that file separately. since i dont use fallen i don't want to look it up :P
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