Just wanted to say thanks for such a great pack, i do know of a few bug.
for basebuilding if you build an info stand(keycode pad for doors) it provides your 4 digit code, however it doesnt work. ive checked in the database and it adds the code into the fuel section and thats where its suppose...
epoch is a mod for dayz, its pretty amazing is my opinion, they added stuff like dogs, salvaging parts from vehicles, the ability to repair vehicles with the parts you took. they also have npc traders that you can sell vehicles and weapons and ammo to, even food and medical supplies and they...
well, i think you may need to watch some videos on youtube on how to do it. its not an easy thing to type and explain, too many steps and depending on your tech skill level how easy you can follow things. id suggest you download a server pack that already has mods you want if you dont know the...
did you edit your server and mission .pbo files properly for the ai? and you didnt specify which ai your using, sarge? as for the towing, its pretty simple to install, but configuring it can be a pain in the ass, each server wants to run their towing differently, me personally, i wanted where...
did you setup the override for the compiles and call upon the selfactions file that your suppose to copy out of the @dayz_epoch compiles folder? if you followed it properly it should work.
these mods require you to know how to extract files out of a .pbo and to make edits and change file paths.
it could very well be the way the game is coded, there is tons of stuff that is considered spawning a vehicle such as a box when it isnt a vehicle at all. they just got lazy and figured they will recycle the hell out of something that worked instead of making code for other things.
sorry man, i havent used that mod and not many people respond to help requests on here. all those object ids are vehicles spawned on your server. try increasing max allowed in the config.cfg for the map in the same folder as the hive settings.
not a problem, the numbers they say is actually the line that needs to be edited, but remember it starts the count at 0 for these things and programs start at 1, so 171 would be 172. also any lines that are "//" in the front count in the program but dont count in the script, so it could end up...
Ok,
So I made the changes and its not working, I already have it calling a custom player_build.sqf due to basebuilding 1.2
In my servers init.sqf i put
[] execVM "custom\building_view.sqf"; //building birds eye view
then inside building_view.sqf
BUILD_camera_mode = 0...
Is there a way to change the view? my players who are currently building said its very hard to see if things are lined up or behind the wall if its gonna hit something.
is there a way to have a top down view or a birdeye view when placing?
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