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  1. M

    Zombie Defenses

    semi-related, you could probably go into wherever their movement is determined and do a waitUntil (just like in AGN) and delete the AI, I think DZAI refers to the AI as _unit (double check the files) so you would do waitUntil { !canBuild }; deleteVehicle _unit; at the bottom of the get marker...
  2. M

    also, i'm working on some new DZMS missions and a box donation kit (customizable to each player)...

    also, i'm working on some new DZMS missions and a box donation kit (customizable to each player) if you want to have access to those. I probably won't be releasing them, no one wants ANOTHER donation script on the forums, and DZMS isn't my script.
  3. M

    yes, go into the ahconfig.sqf and turn off the hacked box check.

    yes, go into the ahconfig.sqf and turn off the hacked box check.
  4. M

    Should still work. I may rewrite this, if you are interested in me rewriting and testing this...

    Should still work. I may rewrite this, if you are interested in me rewriting and testing this, add me on skype mattlampley96
  5. M

    You have to edit your battle eye filters, I don't personally use battle eye so I can't help make...

    You have to edit your battle eye filters, I don't personally use battle eye so I can't help make the filter, but it should be something like !"Foodbox0" or close to it. Look through the createVehicle.txt for the filters and edit accordingly
  6. M

    Possible Nuke script / fallout like experience on server?

    Awesome, if I don't answer i'll catch you tomorrow afternoon/night, probably fell asleep :P
  7. M

    Possible Nuke script / fallout like experience on server?

    You have a skype? I can try to help you out :) I've done a couple things with timers
  8. M

    Possible Nuke script / fallout like experience on server?

    most scripts have some sort of variable set to determine when the mission finishes, you could do a timer and if at the end of that timer the mission is still running....boom
  9. M

    Overpoch Dedicated or hosted?

    No, you don't need a dedi, but I don't think you can do it with SS. You can do it with any hoster than uses TCAdmin (hfb, vilayer, gtxgaming, etc) I don't know how to do it specifically, but he has it set up using gtxgaming
  10. M

    [SUPPORT] Matt's Customizable Humanity Loadouts on Respawn

    Here's something to try, I havn't tested it myself as i'm busy but you could just put the .sqf's in the array so change it from _pathToScriptsHero1 = "Custom\Addons\HLSpawn\Gear\Hero\One\"; _scriptArrayHero1 = "1.sqf","2.sqf","3.sqf","4.sqf","5.sqf"; _randomScriptHero1 =...
  11. M

    [SUPPORT] Matt's Customizable Humanity Loadouts on Respawn

    No clue man, using the exact same files in testing showed all was good but then on live servers it all bugs right the hell out. I've been trying to figure it out for awhile now but can't get it!
  12. M

    [Released] Use zombie guts to hide from zombies like "The Walking Dead"

    I think you should add a small, random chance to get infected. Something like what Krixes did with self blood bag. I may end up doing it myself but right now i'm busy working on other things :)
  13. M

    [SUPPORT] Matt's Customizable Humanity Loadouts on Respawn

    someone else had that same issue and I have no clue what it's about! I've poured over his files and can find absolutely nothing! All I can say is double, and triple check your filepaths :(
  14. M

    In Search of Anti-Zombie, and Car God Mode at Trader Zones.. using AGN

    Looking at his safe zone code, it seems to have a delete zombie portion already. Just look around lines 116 - 132
  15. M

    [SUPPORT] Matt's Customizable Humanity Loadouts on Respawn

    yeah but for some reason my brain always picks the harder ways to do things, so this didn't even cross my mind
  16. M

    [SUPPORT] Matt's Customizable Humanity Loadouts on Respawn

    if you want the humanity loadout instead of the default loadout you can add 3 lines to each loadout.sqf removeAllWeapons player; removeAllItems player; removebackpack player; or do a UID check in each loadout.sqf so something like _adminUID = ["37314054","58434118","118450566"]; if...
  17. M

    [SUPPORT] Matt's Customizable Humanity Loadouts on Respawn

    yes, extremely so. What i've noticed happening if default or predefined loadouts exist is users will both loadouts, so they can have an m9 in their hand but also have a makarov that appears when they drop the m9
  18. M

    someone else had this same issue, go into detonate bomb.sqf and find the _bomb line. Replace...

    someone else had this same issue, go into detonate bomb.sqf and find the _bomb line. Replace "grenade" with "M_Sidewinder_AA" they said that fixed it for them, so should do that trick
  19. M

    Matt's Hero Perk Help Thread

    find this _hero = [[2840.74,10159.4,0.002], [3897.95,8757.93,0.001], [13307.1,13091,0.001], [10368.3,9905.98,0.001], [4439.28,8841.53,0.001], [12241.8,11064.6,0.002], [3878.13,10903.7,0.001], [4637.62,6950.64,0.002], [10209.2,9634.9,0.002], [7968.87,11433.7,0.002]] call BIS_fnc_selectRandom...
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