I believe something like player addWeapon 'ItemMap'; under neath player addMagazine _skinplayer; would work :)
I just can't remember off the top of my head if a map is a magazine or considered a weapon
EDIT: It is a weapon, amended post for it
Hero Perks
Version 1
Everyone knows it's harder to play the hero than the bandit, so why not give them some perks? What this does is runs a humanity check then if they have above 5000 humanity they spawn up north with a random skin in their inventory. Each perk is set up at 5k, 10k, 20k, and...
in one of the aiconfigs (not sure which one, you'd have to test and poke around) you can use
while {true} do {
waitUntil { !canBuild };
deleteVehicle _unit;
};
and it will continuously loop until an AI enters a trader area (where you can't build, obviously) then it will delete it
UPDATE
VERSION 1.1
[CHANGELOG] streamlined & optimised script with help from CommanderRetra
[CHANGELOG] added explanation on how to add script to any AI script
DOWNLOAD LINK
looks like it should work just fine, unless the variable is different like it is with epoch. Epoch has a variable defined in the file but it uses a different one for some reason, try this on the WaitUntil line : PVDZE_plr_LoginRecord , other than that I would check the filepaths. If you just...
the title text should go under the else, because unless the person is in combat when the loadout is being given, it wont be shown :) and you wont know if the loadouts are working properly until you get the init.sqf to properly call on the code. Once your init gets sorted it should work.
change the waitUntil {!isNil ("PVCDZ_plr_LoginRecord")}; to waitUntil {!isNil ("PVCDZ_plr_Login")};
also the if statement should remain unchanged, it should reflect the line that you changed in server_playerSetup, ie. if (Dayz_playLogin2 select 2) then { or whatever it is. can't remember atm
I'm unfamiliar with overwatch, but it's probably the init.sqf code. Most likely, it is the PVDZE login variable used. I believe your server_playerLogin.sqf (Dayz_server\compile\) should have the correct variable somewhere near the bottom, good luck :)
DayZ AI may despawn after you leave an area...but that's only true if they havn't been alerted to your presence...at least in my experience. I have had AI chase me down for ~10-20 minutes then corner me. Plus they are tough as hell to kill with default settings.
Humanity Based Loadouts
Version 1
Determines your humanity and gives you a randomly selected (out of five) loadout depending on if you are a survivor, bandit, or hero.
Requirements (PBO Manager and Notepad ++)
Easy = Blue <10
Installation Steps - Included in the .zip, labeled...
Skin Recovery
Version 1
I was using Zabns Take Clothes Script ( http://opendayz.net/threads/release-zabns-take-clothes-2-0.19290/ ) on my server but noticed that sometimes it could bug out or be used to dupe gear so I decided to put my own spin off on it. What this does is it determines the...
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