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    Dayz Server requirement (vserver)

    Hey everyone, i googeled around and tested around, but i cant find the answer.... i hired now 3 diffrent dayz server on two diffrent dayz hosters. so i saw something about the option to run a dayz server on a vServer. would be great to have my diffrent server on one ip. but i dont know, which...
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    [TUT] BaseBuilding 1.2 + Improvements 0.1 for Cherno 1.7.7.1

    hey ;) i dont know why this happens to you, but i think it is maybe a database writing and reading error. check your database, if there is everything ok. i mean you should check, if the variables which were generated (looks on first look ok), suits in your database. also, it could be, that you...
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    Vehicle Stripping 1.8

    oh :D just took a look of that little bug, but as i see, there was also someone else taking a look ;) i have done this how you did, but ive addet the a block for bikes. _invalidVehicle = (_vehicle isKindOf "Bike"); if( !_invalidVehicle ) then { .....}; dont know if still necessary, but...
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    Strip vehicles for parts

    ye, i have an idea ;) the fix is...you have already an implemented vehicle strip in your 1.8 update ;) so, here we go: you need the "fn_selfActions.sqf" from "dayz_code.pbo\compile\" if you dont have one already. you only need to change the repair code: //Repairing Vehicles if...
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    Vehicle Stripping 1.8

    hey dudes, there is already a build in script to strip vehicles. just tested it on my test server and everything is fine. so, here we go: you need the "fn_selfActions.sqf" from "dayz_code.pbo\compile\" if you dont have one already. you only need to change the repair code: //Repairing...
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    [TUT] BaseBuilding 1.2 + Improvements 0.1 for Cherno 1.7.7.1

    hey ;) glad to see that it works :cool: i have changed the "save to" and "delete from action", which changed from 1.6.x - 1.7.x. and ive also changed my database structure because the variables didnt match anymore. you should take a look in your hive.log if the action for publishing is...
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    [TUT] BaseBuilding 1.2 + Improvements 0.1 for Cherno 1.7.7.1

    09/13/2013: Fixed player_remove.sqf because of a bug, which doestn removes camo nets "placeholder for incoming boobytrap fix"
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    [TUT] BaseBuilding 1.2 + Improvements 0.1 for Cherno 1.7.7.1

    Part 5 – Update your Database This step is also needet if you are using my already installed version. update_database.sql can be found in „Archieve\SQL“ In MYSQL Workbench (or whatever you use to manage DB): Set your default schema (the database you want to execute scripts on) Make...
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    [TUT] BaseBuilding 1.2 + Improvements 0.1 for Cherno 1.7.7.1

    copy the following at the very end of your server_functions.sqf copy direct below call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fa_hiveMaintenance.sqf"; // ### COPY START // BASE BUILDING 1.2 Build Array build_baseBuilding_arrays = { //...
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    [TUT] BaseBuilding 1.2 + Improvements 0.1 for Cherno 1.7.7.1

    Part 4 – Editing your dayz_server Modifying your dayz_server\server_monitor.sqf: Above this: diag_log "HIVE: Starting"; add this: // ####Copy START // ### BASE BUILDING 1.2 ### SERVER SIDE BUILD ARRAYS - START call build_baseBuilding_arrays; // ### BASE BUILDING 1.2 ### SERVER SIDE...
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    [TUT] BaseBuilding 1.2 + Improvements 0.1 for Cherno 1.7.7.1

    Part 3 – Editing your dayz_1.world folder: Simply copy the following files over from dayz_1.world TO YOUR dayz_1.YOURWORLD folders main directory: -buildRecipeBook folder -dayz_code folder -fixes folder -build_recipe_dialog.hpp -build_recipe_list_dialog.hpp -defines.hpp People WITH...
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    [TUT] BaseBuilding 1.2 + Improvements 0.1 for Cherno 1.7.7.1

    Hey guys! basebuilding 1.2 by daimyo21 and improvements by kikyou2 are the most awesome scripts ive ever seen for dayz ;) so i tryed myself in fixing that for cherno 1.7.7.1. It is working for me (hosted by survivalserver, bliss, 1.7.7.1 cherno). i know, daimyo is already working on an update...
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    Base Building DayZ 1.2 Released

    the only bug it has, is the fact that you can get out of your vehicle in other bases. dont get Daimyo´s script working, that you cant get out of a car ;) so you can build everything, change code, remove buildings, and also tents and stahs are saved correctly. ;) i dont know exactly if it is...
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    Base Building DayZ 1.2 Released

    Hey, just set up basebuilding with improvements (by kikyou2) nearly fully working. ive just set up a clear mission and addet everything...should work on cherno 1.7.7.1. upload also my own files, which works for me. remember to backup your files before...also a database backup! the sql file...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Update: got it working....see my thread here: http://opendayz.net/threads/tut-basebuilding-1-2-improvements-0-1-for-cherno-1-7-7-1.13785/
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    so, have it live on my server and beeing still on the problem to not save stashs. but this takes much time and this is what i havent all days ;p i couldnt find an option to save stashs, so i write it like packing tents. on my medium stahs i get the option now to pack my tent, but i doesnt delete...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    so, after some hours sleep, i want to tell you guys what ive done. ive downloadet the package and compared every file with the ones, ive already had with my working basebuild 1.2. ive took every epoch code out. also adjusted the PVDZ_obj_Publish. rewrite the database to get the owner_id from...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    hey guys, im "new" to scripting....but ive tryed myself to figure out how to implement this. because basebuilng is that awesome, and with this improvements...it is absolutely awesome :D it seems that im nearly done with it.....but still need some time to check it out and fix it..... ive...
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