Mission code: http://pastebin.com/YF6QiTnB
I'm not getting any RPT errors and I'm running DayZ Overpoch (Epoch 1.0.5.1 / Overwatch 0.2.5)
I'm actually not sure which version of WAI I'm running- here is my WAI folder:
http://www.167clan.net/files/WAI.zip
I should have known better. I've been away from this too long.
I replicated that line with the parameters you listed for the weapon and launcher. Still no joy. The guys who are supposed to carry AT only have regular small arms.
[[_position select 0,_position select...
So, I did the string two different ways. No joy.
[[_position select 0, _position select 1, 0],_num,"extreme",["random","at"],4,"random","bandit","random",["bandit",150],_mission] call spawn_group;
[[_position select 0, _position select 1...
Hey folks,
I'm trying to give an AI group that spawns in missions AT/AA weapons. Unfortunately, they always spawn with absolutely nothing.
Here are the various lines I used in the mission's SQF files:
[[_position select 0,_position select...
Is it possible to set the chance for Static AI to spawn?
As it stands right now, it appears that Static AI have a 100% chance of spawning at the static markers when triggered.
Having Static AI is a good thing, but combined with the Dynamic, my server guests are getting overwhelmed by AI.
My...
Hey everyone,
I had this idea that throwing a smoke grenade could trigger a script in the server.
The specific script I'm looking to trigger is an alarm sound. I'd like to see it generate sound from the position of the player who threw the smoke, or the position that the smoke grenade lands...
Hey guys, I have good news. I went to bed last night, came back on today, retraced my steps and all the steps you guys gave me in this thread, and managed to get it working. Thanks very much!! :D
I do have one side question if you guys wouldn't mind.
When the switch kicks into effect, we get...
Pre-1.8 I was able to change people's skins to US_Soldier_EP1 via the database. When they logged in, they were in the soldier skin.
Now that I've got a new server again, I can't even force a skin change to US_Soldier_EP1 via the database. Upon entering the game, it gets stuck at "Requesting...
Hey guys, it turns out I gave you the wrong server_playerLogin.sqf file. God knows how I came up with the wrong one. Silly modding mistake I guess. Sorry about that.
The current server_playerLogin.sqf file is:
http://pastebin.com/dPqcrAuH
It appears that when I commented out lines 121 and...
I believe this is the current server_playerLogin.sqf file:
http://pastebin.com/Q6Aex9KM
When I looked at the two side-by-side, I noticed huge changes and I wasn't sure exactly how I would set the skins up to work like they did in the old one.
Any ideas? I'd greatly appreciate it.
Rick
Thanks for the quick reply.
Here is the old server_playerLogin.sqf file from before 1.8.
http://pastebin.com/fV5eHVb1
For some reason I can't find the new one right now. It's the stock vanilla dayz 1.8.0.3 server_playerLogin.sqf file though.
Also, I'm positive that the skin was unbanned...
Hey guys, it's Rick again with another question about custom skins.
I guess I'll start with the back-story.
Before 1.8, I was able to add the following code into the “server_playerLogin.sqf†file:
switch (_playerID) do {
case "000000000": { _model = "US_Soldier_EP1"; }...
I'm still no expert, but I'm starting to get down the right track I think...
If I'm understanding what you're saying, then I have to have the CfgTownGeneratorDefault.hpp file in my mission PBO, along with a modified version of dayz_code/config.cpp (the file that calls on...
Ah ha! I think I found it.
Dayz_Code/Configs/CfgTownGenerator/CfgTownGeneratorDefault.hpp
I've compressed and uploaded that file onto my website.
http://www.167clan.net/files/CfgTownGeneratorDefault.zip
I really appreciate your help!!
- Rick
I'm not sure if this can get you in the right direction, but I know the file "stream_locationCheck.sqf" has something to do with the rendering of the items.
I read in another post that if you enter stream_locationCheck = {
then all the items won't spawn. The problem here is that it also...
Ouch.. Alright, so let's scratch that idea. Is there any way to force the server to render these objects rather than relying on the client and hoping that their client does it in time?
Hey guys, it's me again with another one of my scripting dilemmas.
I was doing some reading on google when I found a github article that was a little unclear to me.
Here is the link of the article: https://github.com/DayZMod/DayZ/issues/44
Basically, I've had a couple complaints of people...
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