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  1. F

    adding a dayz mod?

    Never mind.
  2. F

    Hello, I posted this message to pwnz0r but I have no answer. I would like to release my mod...

    Hello, I posted this message to pwnz0r but I have no answer. I would like to release my mod into the "dayz mod" section if this forum. How this could be done ? Thanks
  3. F

    adding a dayz mod?

    Hello, I would like to release my mod into the "dayz mod" section if this forum. How this could be done ? Thanks
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    Prevent Nukes

    Every admins have to face up such situation. If it's not nukes, it's DDOS. My server lose its rank because of that too. But anyway, you can mitigate sometime the attacks with some code & filters, and use a GCAM to detect cheaters for example.
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    Prevent Nukes

    So I don't understand, it's clearly written in RPT that FriendlyDontShootBros did the hack. The thing to add is to evaluate whether a 700 meter hit is legit or not for such weapon. you can mitigate the attack by adding the following line just above "if (_unit == player) then {" in the script...
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    Prevent Nukes

    The solution is not on filters side, since as I mentioned earlier, damages are created by creatvehiclelocal. Damages are networked but invisible on BE filters, and their origin can't be traced on RPT log too. The solution is to prevent any damage to legit players, by controlling the parameters...
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    Prevent Nukes

    the solution is not on filters side, since as I mentioned earlier, damages are created by creatvehiclelocal. Damages are networked but invisible on BE filters. The solution is to prevent any damage to legit players, by controlling the parameters given in the damage handler. It's quite...
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    Prevent Nukes

    I am talking about massive explosions that BE can't see, for example spawning explosions with createvehiclelocal commands and a bypass. I agree current filters allow admins to detects other cheats, using basically scripts.log and createvehicle.log ;)
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    Prevent Nukes

    If theses nukes are based on explosions spawned by createvehiclelocal commands, I am working on it in order to mitigate the aftermath. For nukes based on createvehicle, you need to open createvehicle.log and look for tons of HelicopterExploSmall, HelicopterExploBig, or SmallSecondary, then ban...
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    Im in desperate need of help reading and understanding the logs.

    I started an howto on dayzmod.com, based on cases study. But to answer your problem, I need you explain the situations you are facing.
  11. F

    Public Variable Restriction #0

    dayzlogin is not a publicvariable in 1771. maybe you are running 1761, in this cas do not use 1771 BE filters.
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    update 1.7.7 Restriction # 44

    dayzlogin is not a 1771 publicvariable. maybe you are running 1761.
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    Old Tent Placement [working]

    ofc it works, but why is it a "lie"?
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    Battle Eye script restriction #101

    hint is forbidden by default. You have to edit or comment the line in scripts.txt.
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    Strip vehicles for parts

    if a player removes a part then puts it back, what will be the new damage of that part? reset to 0%?
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    Vehicles maintenance at each restart

    New : 1.7.6.1 update.
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    Stuff i'd love to see

    Do you have a working dayz_code.pbo ? Could you give me the right address to dowload the stuff ? Mission does not start because broadcastRpcCallAll function is missing, and this function should be in dayz_code/init/publicEH.sqf since 1.7.5.1.
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    Stuff i'd love to see

    It seems you know well Panthera, and maybe you are the main developer for DayZ. I can't find any howto for DayZ Panthera installation. Main questions are : - is there a special version for DayZ or should I take Icebreaker one? - where can I download it? - what should I write in the DayZ mission...
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    Vehicles maintenance at each restart

    Update for 1.7.5.1.
  20. F

    Vehicles maintenance at each restart

    I have updated the files. Could you test it, and if it fails, give me the "FACO" lines from the RPT log file.
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