My server is not currently public, so it's not an issue. This was a quick fix is slow down loot cycling. I will most likely lower it to 30 minutes as my loot changes have reduced loot enough to not have COD with zombies.
No, It spawns normally, then an hour to cycle. So you'd have to remove all the loot in the spawns then wait an hour for it to respawn.
http://dayzmod.com/forum/index.php?/topic/86751-demystification-of-the-dayz-loot-spawn-system-spoiler/
Dayz_code/compile/player_spawncheck.sqf
Find...
zombie_agent.fsm
class Chase
"//Move to target" \n
"_forceValue = [2, 2, 5] call BIS_fnc_selectRandom;" \n
"_agent moveTo _targetPos;" \n
"_agent forceSpeed = _forceValue;" \n
"" \n
Is what I have now, the same array you gave me shinkicker. I'm still fiddling...
Originally we slowed the zombies down to a value of 2 since at 3-5 then still ran the same speed because of animations. Adding the random array does not allow any of them to run any faster. It stays at a walk.
What I'll do later today is change it to 5,5,5 and see if they run like normal then...
Shinkicker has gotten close I think, this hasen't made the client crash like everything else I tried, but I'm still testing to see if it actually works.
"//Move to target" \n
"_forceValue = [2, 2, 5] call BIS_fnc_selectRandom;" \n
"_agent moveTo _targetPos;" \n
"_agent...
How would one create new lootable clothing items? I have trawled forums for the past few days and have found no information on it.
I'm able to manually change skins to anything in ARMA II, but have yet to figure out how to create an item to place in-game.
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