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  1. pegruder

    DayZ Private Server Files Pack (1.8.8)

    I got this working by loading up the existing 1.8.2 pwnoz0r pack, taking the 1.8.3 off the official dayz site and merging them. Worked like a charm.
  2. pegruder

    Accelerated Time

    I do. I had to edit the server.pbo and remove the built in time syncing commands and just let the core time file handle it.
  3. pegruder

    Animated Helicrashs 0.1 - Release

    No worries. I can certainly relate my friend!
  4. pegruder

    Animated Helicrashs 0.1 - Release

    Did you ever get a chance to edit that file?
  5. pegruder

    Animated Helicrashs 0.1 - Release

    Gave this a shot but still looks like I'm getting the same errors. EDIT: I didnt try the second section: //selecting loottable if (_crashModel == "UH1Wreck_DZ ") then { _lootTable = "HeliCrashWEST"; } else { _lootTable = "HeliCrashEAST"; };
  6. pegruder

    Animated Helicrashs 0.1 - Release

    Whichever way is easier sounds good to me. Which file do you want me to post? The crashspawner I'm assuming. Here it is: https://dl.dropboxusercontent.com/u/1502004/server_spawnCrashSite.sqf
  7. pegruder

    Animated Helicrashs 0.1 - Release

    Actually your right, I have quite a bit of errors related to loot. Heres a link to an except of the RPT file. https://dl.dropboxusercontent.com/u/1502004/RPT.txt
  8. pegruder

    Animated Helicrashs 0.1 - Release

    So...I have flying and crashing helis, but there doesn't seem to be any loot spawning... Is there something else I missed?
  9. pegruder

    Animated Helicrashs 0.1 - Release

    Side note - was the crater option removed at some point? I never added the code to remove them so I'm not sure why it wasn't there. Ill have to check again later.
  10. pegruder

    Lots of errors in RPT file

    Weird because the AI seem to perform as expected.
  11. pegruder

    Animated Helicrashs 0.1 - Release

    Yup - I realized I also stopped right before the customization part not realizing that it was needed. Looks to be working now. Thanks again.
  12. pegruder

    Animated Helicrashs 0.1 - Release

    I made a change I found a page or so ago - so well see what happens....
  13. pegruder

    AI Always Spawns Behind Players

    Sounds like ill be switching back when that happens. I like the whole run in to them style instead of them being in your face.
  14. pegruder

    Animated Helicrashs 0.1 - Release

    I did not. Did I miss that within this thread somewhere?
  15. pegruder

    AI Always Spawns Behind Players

    I agree. This was one of the reasons I switched back to Sarge. I liked how I seemed to run in to the AI. DZAI performs better, and has more realistic acting AI, however Sarge seemed to have more of a random run in type scenario.
  16. pegruder

    Lots of errors in RPT file

    Heres a snippet of what Im seeing. I will say everything seems to work properly. Im running 1.8.2. 19:51:12 No speaker given for Kristian Becker 19:51:14 Error in expression <KRON_UPS_> 19:51:14 Error position: <KRON_UPS_> 19:51:14 Error Undefined variable in expression: kron_ups_...
  17. pegruder

    Animated Helicrashs 0.1 - Release

    Anyone have this working on 1.8.2? My logs show: 19:51:02 "z\addons\dayz_server\compile\fa_antiwallhack.sqf: 18 buildings patched with 153 objects" 19:51:02 "CRASHSPAWNER: Starting spawn logic for animated helicrashs - written by Grafzahl [SC:false||PW:1||CD:1]" 19:51:02 "CRASHSPAWNER: 90000%...
  18. pegruder

    Lower Spawn Amount?

    I dont mind the hunting chance. I loweered that quite a bit. Not sure if I've just been unlucky or if they spawn too close. I've noticed they dont seem to shoot at zombies. Is this a setting I missed? I could swear the last time I set this up they would attack them.
  19. pegruder

    Lower Spawn Amount?

    So I'm assuming as long as I throw the max spawn time to something around 45 minutes that should be a good average I think. I want the AI, just want them to pop in when you least expect it. Im liking DZAI for everything except one thing. The SargeAI seemed to just patrol an area. So youd...
  20. pegruder

    Lower Spawn Amount?

    Ill try that. What does [DZAI_keepMaxSpawnTime = 30;] do? I'm assuming this is self explanatory. This to me sounds like thats how long you remain at the max spawn chance, before it resets to (0?) and starts over.
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