Gave this a shot but still looks like I'm getting the same errors.
EDIT: I didnt try the second section:
//selecting loottable
if (_crashModel == "UH1Wreck_DZ
") then {
_lootTable = "HeliCrashWEST";
} else {
_lootTable = "HeliCrashEAST";
};
Whichever way is easier sounds good to me. Which file do you want me to post? The crashspawner I'm assuming.
Here it is:
https://dl.dropboxusercontent.com/u/1502004/server_spawnCrashSite.sqf
Actually your right, I have quite a bit of errors related to loot. Heres a link to an except of the RPT file.
https://dl.dropboxusercontent.com/u/1502004/RPT.txt
Side note - was the crater option removed at some point? I never added the code to remove them so I'm not sure why it wasn't there. Ill have to check again later.
I agree. This was one of the reasons I switched back to Sarge. I liked how I seemed to run in to the AI. DZAI performs better, and has more realistic acting AI, however Sarge seemed to have more of a random run in type scenario.
Heres a snippet of what Im seeing. I will say everything seems to work properly. Im running 1.8.2.
19:51:12 No speaker given for Kristian Becker
19:51:14 Error in expression <KRON_UPS_>
19:51:14 Error position: <KRON_UPS_>
19:51:14 Error Undefined variable in expression: kron_ups_...
Anyone have this working on 1.8.2? My logs show:
19:51:02 "z\addons\dayz_server\compile\fa_antiwallhack.sqf: 18 buildings patched with 153 objects"
19:51:02 "CRASHSPAWNER: Starting spawn logic for animated helicrashs - written by Grafzahl [SC:false||PW:1||CD:1]"
19:51:02 "CRASHSPAWNER: 90000%...
I dont mind the hunting chance. I loweered that quite a bit. Not sure if I've just been unlucky or if they spawn too close.
I've noticed they dont seem to shoot at zombies. Is this a setting I missed? I could swear the last time I set this up they would attack them.
So I'm assuming as long as I throw the max spawn time to something around 45 minutes that should be a good average I think. I want the AI, just want them to pop in when you least expect it.
Im liking DZAI for everything except one thing. The SargeAI seemed to just patrol an area. So youd...
Ill try that. What does [DZAI_keepMaxSpawnTime = 30;] do? I'm assuming this is self explanatory. This to me sounds like thats how long you remain at the max spawn chance, before it resets to (0?) and starts over.
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