Tried it before.. but it didnt worked..
player_SpawnCheck.sqf:
around line 157
if (_age > 3) then {
_xy_inNoZedZone = (TDC distance _position) < 200;
if(!_xy_inNoZedZone){ // zed-free zone
_x setVariable...
Hi,
thank you for your reply ;)
Does it work if I set the condition to this:
(player distance "MarkerBlabla") < 400
I think the script only have to run if someone is near like 400 meters.
The radius will be set to 200 I think
Hi,
I searched a long time for a script which allows me to set a region where zeds cant spawn..
I tested everything what was posted here in this forum, but nothing worked .. :/
How can I prevent Zed-spawning on my base?
e.g radius of 200m or sth. else..
Greetings!
does not work over here..
_recht = ">= 1";
_key = format["CHILD:999:SELECT unique_id FROM `profile` where `recht` %1", _recht];
_data = "HiveEXT" callExtension _key;
diag_log("Member: Fetching messages...");
//Process result
_result = call compile format ["%1", _data];
_status = _result...
look up for the right taviana version
(.eu or .com)
make sure that you have the right mod folders
e.g @dayztaviana/addons (check the addons folder in the mod folder)
Here are my installation commands, in one batch file (REM are comments)
REM perl build.pl --world tavi
REM perl db_migrate.pl --username ****** --name *** --password ***
REM perl db_utility.pl --username *** --database *** --password *** setworld tavi
perl db_spawn_vehicles.pl...
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