I'm using DZAI, Chernarus mission system, Fast rope, and would like to add Airlift. The mission system is still a little buggy while runnig next to DZAI, but I'm working on figuring that out.
In the "player_selfbloodbag.sqf", remove the following lines:
if (dayz_combat == 1) then { // Check if in combat
cutText [format["You are in Combat and cannot give yourself a Bloodbag"], "PLAIN DOWN"]; //display text at bottom center of screen when in combat
} else {
I have also...
You're welcome !!
Danger,
My instance table is still showing what I had setup for 1.7.7.1, but doesnt apply that as the starting loadout...oh well. Either way, it works...looks like we are all back on track...good shit :D
i just used a different Debug monitor...I will send my code for it here:
if (isNil "custom_monitor") then {custom_monitor = true;} else {custom_monitor = !custom_monitor;};
while {custom_monitor} do
{
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0]...
Issue was with the debug monitor. Not sure where the conflict is but maybe someone else can find it:
dayz_spaceInterrupt = {
private ["_dikCode", "_handled"];
_dikCode = _this select 1;
_handled = false;
if (_dikCode == 0x9D) then {
if (debugMonitor) then {...
I just wanted to be clear that these are not tied to any certain UID and that all players get this upon login. Hope if works for you. I am wondering if my server is different than others' because several have questioned how I even have scripts running as quick as I do....They just work after...
It worked fine for me. This is the starting loadout that is running on my server now. Is it not working for you?
When I tried to put my loadout into the DB, it did nothing. The only way I could get it to work is using server_playerLogin.sqf
**I edited my previous post because I started it...
Anyone else having this problem? I have added self-bloodbag, some custom map items, a loading screen, and a debug monitor and since, neither of the above work. They do nothing when pressing the keys for them. I have made sure that Custom 20 is binded/bound (whatever). I do recall the 1,2,3...
your call for the player_selfbloodbag.sqf is calling to "Scripts\player_selfbloodbag.sqf" instead of "custom\player_selfbloodbag.sqf"
...I am referencing http://opendayz.net/threads/krixes-self-bloodbag-script.12288/
need to either change the call or where the sqf is saved
also for starting loadouts:
-extract dayz_server.PBO
-edit \\compile\server_playerLogin.sqf
-enter your loadout in this section as shown here:
if (count _this > 2) then {
dayz_players = dayz_players - [_this select 2];
};
//Variables
_inventory =...
Ahh..I got a little confused...I got ya now. I will try it in a bit and see what happens. I only have a few scripts running because I have had to edit them to make them work, but there are some that didnt require any editing. They just worked. Thanks for the quick response.
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