well i did...
but some things don't apply for Epoch apparently... and since you seem to have it running, i wanted to double check, before more stuff happens =)
for example you're asked to look for
fn_bases = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fn_bases.sqf";
in...
alright.. thanks a bunch.. i hope, that solves it... but just for reference, here are the excerpts of my changed code in the files now....
server_functions.sqf
server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";
fnc_hTime =...
the debug folder and missions folder as well as the faction.sqf are in my
\vilayercodecustom\missions\epoch.chernarus\
Folder.
the server_functions.sqf , server_updateObject.sqf and server_cleanup.fsm
are all located in my vilayercodecustom\dayz_epoch\ Folder (or subfolders of that)
Edit...
Hey guys...
So i installed the Mission system, and was pretty stoked to test it out... unfortunately, the missions don't seem to start (at all).
I'm currently running an Epoch 1.0.2.4 Server with Vilayer as host...
My assumption is, that because vilayer has a different folder structure...
I will try that tonight...
I hope, this will solve my issues.. but it looks like this is exactly the explanation i needed .. a lot of "aaaah's" and "ooh"s" were heard from me while reading your post....
Hey guys...
so every time i want to install a script that uses a fn_selfaction.sqf reference of sorts i end up screwing up my server royally..
So I guess i make a really fundamental mistake installing scripts that change anything in the compiles or use a fn_selfaction..
So i have a ton of...
Hey guys..
I ran the Epoch Update yesterday and after i installed all my scripts again, the option to harvest wood is not coming up anymore, when right clicking the axe...
so my question is.. which file is that information stored in and how could i have possibly screwed that up?
If you...
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