1 more thing to add:
When I got the mission.biedi file to covert to mission.sqm
I checked the mission.sqm:
class Vehicles
{
items=461;
class Item0
{
side="EMPTY";
id=0;
position[]={13225.278, -6.0489159, 3431.5159};
vehicle="land_nav_pier_m_2";
azimut=56.571701;
lock="LOCKED";
init="this...
Thanks for the reply, but this is not gonna work I am afraid.
I checked my normal mission.sqm (wasteland)
It has 36 vehicles as you can see:
Original Wasteland.sqm: (just took a little part of the sqm file)
class Vehicles
{
items=36;
class Item0
{...
Hello everyone,
I want to use this bridge for Wasteland.
First off all props for the creator of this bridge.
In my Arma2 3d editor the bridge shows up good.
All tho after I converted the mission.biedi file to mission.sqm and then I merge the mission.sqm with the wasteland mission.sqm the...
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