Going through some old data I had stored - found a list of player spawns we were using around September 2014.
[11788.1,15096.7,0.00196075]
[11671.7,15191.7,0.00157166]
[11535,15157.8,0.00193787]
[11901.8,13982.4,0.00131226]
[11769.3,13944.6,0.00158691]
[12454.3,13967.6,0.00115967]...
Looks like the first pass at having access to the DayZ Dedicated Server package just hit Steam.
Bohemia has all the info you need in this post:
https://forums.dayz.com/topic/239635-dayz-server-files-documentation/
Hey guys,
First off, I apologize for the radio silence over the last week or so - as some of you know I work in game development and the last few weeks have been very hectic for me across several projects, on top of GDC and PAX East landing this month.
In addition, our principle developer...
This will be a living document as we begin to flesh more things out, and will serve as a quick heads up on what to expect for the upcoming 3.0 release of DayZ Taviana.
• Implementing base DayZ Mod 1.7.6.1
• Introduced new civilian aircraft
• Introduced new community created lootable...
I thought those of you that use DayZTaviana.com 2.0 might enjoy HybridPanda's POV from the Survivor GameZ II as they utilized a modified version of our 2.0 release ;)
The DayZ Taviana.com team is proud to announce the 2.0 release on DayZ Commander! Bliss is currently working on rolling this into an update on our side, in the mean time server administrators can find our Bliss repo here: github .com/ianbanks/DayZ-Private
The client files as mentioned...
Hey folks, we're in the testing phase for the 2.0 update release for DayZTaviana.com and I wanted to give everyone a heads up on what to expect.
The 2.0 release is targeted towards bug fixes from the launch week of the 1.0 Including but not limited to issues tracked in...
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