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    Struggling with Scripts.. Knees are down :)

    I tried adding you on skype but you have not yet accepted my request. Maybe you've already found someone to help, if not please accept my invite or PM me. If you have, good luck!
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    Has anyone got a stats panel that works on epoch plz?

    http://dayzepoch.com/forum/index.php?/topic/973-custom-debug-monitor/page-3 Axe Cop explains it at the last posts. It has just changed place
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    Locality with creating triggers is killing me!

    Haha, I have the same problem, only it's with a teleport for people that enter the area. So imagine, all the players on the server get teleported xD
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    Increase number of AI at static spawns

    If my memory serves me correctly, the third number, 175 in the example, should be the patrol radius in which the AI should be able to walk.
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    Help adding more AI spawn points in specific locations

    I PM'ed you my teamspeak info, you're always welcome to connect and I'll give you an explanation of how I set up my markers & spawns!
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    Looking for server scripter [Possably willing to pay]

    Also willing to help if needed, skype will be PM'ed
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    Epoch & Missions

    Traders can only get deleted if you chance something in the mission.sqm
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    [Release] Sector FNG Inland Version

    Ventana, not sure how you would do that! But what I did was give bandits army clothing and spawn bandits instead of army guys :) always hostile :D
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    Adding interrupt to script

    Doppelganger, in case you still need it, i figured out how it could be done: this should be in suicide.sqf private ["_Secondary","_suicideTime","_startTime","_interrupt","_Timeleft"]; canAbort = true; _Secondary = currentWeapon player; _startTime = time; _suicideTime = 10; _Timeleft =...
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    Adding interrupt to script

    Hey I've been looking to do the same but have not been able to get it working. I'm just a rookie in scripts and thought it'd be as simple as changing some commands but hmm nope :(. There really should be an interrupt technique tho!
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    [Release] - BTC Fast Roping

    Confirming this is working for me on Epoch 1.0.2.4! I can even drop my friends on my bases, but I need to be careful ^^ It's awesome!! Even though I cannot see the ropes :(
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    HALO Jump Tutorial - Simplified

    I got this working fine on Epoch 1.0.2.4! I used raveypoopoo's thing and I have the option recurring now. Only the first time I do it, I have both options. How can I remove the first option and only take the last one?
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    Bug where people have trouble getting in vehicles together, somehow related to humanity or killing..

    Dangerrus, to return back to the topic, I had the same bug of people not being able to get in vehicles together. You have to respawn all your cars. When I spawned a new car all could enter it, but not with cars that were there BEFORE installing Sarge AI. Hope it helps!
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    [Resources] - DayZ Server Additions

    Nice thread and good for ideas but some of the links should be updated because newer versions of dayz are out and sometimes alot changes.
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    [Release] pick spawn and loadout

    Wow, thanks for the full list! It works great!
  16. R

    [Release] pick spawn and loadout

    This works for me, confirmed! But could use some information on how to add secundary weapons and items like bandages. Atm I do it like this but I'm not sure I'm correct: player addWeapon 'Binocular_Vector'; player addWeapon 'UZI_SD_EP1'; player addMagazine '30Rnd_9x19_UZI_SD'; player...
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    [Discussion] Custom spawn points based on UID (UPDATED)

    Thank you ebay, that worked. I needed the antiTP to not revert me and had to change the coordinates :) This on epoch btw
  18. R

    [Discussion] Custom spawn points based on UID (UPDATED)

    Hello, I am trying to implement the adapted code for epoch 1.0.2.4 from CHI. But I cannot get it running, I am still a rookie when it comes to coding so I must have let a little fault slip in. I'll show what i did: Dayz_server.pbo in file server_playerSetup.sqf I went to bottom and put ...
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