there are several files to edit in order to remove admintools
in your mission pbo/folder
-init.sqf
-description.ext
in your server pbo
-compile/server_updateObject.sqf
comment out // or delete all admintool lines in these files - you should be good to go
*and yes, it should work just fine...
yeah i had a few issues with the loot - but i figured it out. so far so good with testing, seems like a lot of the loot has been changed. things are a little more rare i should say :p
also i have been getting some weird thing where items can't be removed from storage sheds. a simple logout and back in will fix it but don't know why it happens in the first place
ok.. i think i found the fix for the admintools menu disappearing after death... this fixed it for me
open your init.sqf
scroll down to the bottom and look for-
//Epoch admin tools
[] execVM "admintools\Activate.sqf";
CUT and PASTE so that it is after (Below)
//SPAWN SELECT
waitUntil {!isNil...
I'll give it a shot - but i may wait till i finish sheeps+overpoch on Napf first :p
i will post as soon as i have something
lol plus im still having issues with admintools not showing for some admins.... silly admintools
open your init.sqf in your missions folder and look for
//disable plot pole
DZE_requireplot = 0;
change to a 1 and everything should operate like normal (requiring players to use the plot pole)
when i first posted the bug i had totally missed the setting was 0 by default for testing purposes.
thanks a lot man!
i'll look in to the admin tools asap - seems to work fine on my test server other than losing it when i die. I get it back when i close and re-open arma2...as i see you mentioned you tried. one of my other admins on the server is having the same issue even with a restart. its...
yeah i think the plot pole thing has something to do with the basebuilding 1.3 - it has a plotpole check defined in it.. no worries, i agree lol who needs them
after further testing with that last change, everything with towing works great!
-- is there somewhere i can find a list of what choppers can airlift ?
for the towing, i see you have the tow_AttachTow.sqf and tow_DetachTow.sqf in the addons folder but i haven't been able to find where those are called up in the init or description sqf/ext files. am i missing something ?
that will always happen if in adminmode. scroll and leave adminmode and the timer will appear. you can then go back in to adminmode when you roll out of the 'wake' animation.
that worked for the explosions - the only other thing im noticing is towing doesn't work (or at least it's not showing in the menu when i scroll - using spawned in temps) and when you die you lose the admintools menu. However if you close then re-open your CLIENT you get them back. Restarting...
great pack bro - I have successfully migrated this to map NAPF and so far everything is working good ( other than the cherno bus route - i removed till i look in to that script more). I am currently testing the latest 0.10 on a private cherno map and a private napf map. Much love for all your...
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