from my searching the function ive found it cant be removed guys its part of the clients local epoch files (which is why a diff mod can get rid of it as the client downloaded that mod which had it removed from the client files)
i could never get it to work(but i use modified files for other mods), but BDC is really helpfull and gots skills im sure it cant be too hard , im going to try again eventually to get this working for me.
Big thanks to lunchbox , inkko, fallingsheep,swede, and many others any i may have forgot for all the input and help trying to get this to work , seems it finally does! so heres the release
make a file called SafeZoneAI.sqf and paste the following into it
// Despawn AI around safezones...
help me! i love this mod too much! lol thanks a lot sheep just got some time to test this and it works great! and works alongside all other safezone features and all my other scripts seem to be fine! il be posting AI delete today , we need to eventually combine this all into one script :D
if you set the dzai static spawns off and dynamic on youl have a lot less Ai ALWAYS on you , it then only randomly picks a player to randomly spawn a random amount of ai on , with static as soon as you go to the areas they spawn and will follow you into traders , BUT hope is not lost i also had...
i have got a working safe zone ai delete now!
thanks to all the efforts helps and one dedicated coder on my team we worked it out just bug testing and checking for odd behavior but it seems to work and il make a release post
that is unrealted schwede , thats for spawning they will still walk into a safezone or trader or any area .. thats just where they cant spawn in
its all good tho were 99% done deleting ai and il add it to my released safezone and safe zone add ons
started a thread sheep , hope everyone enjoys
http://opendayz.net/threads/release-vehicle-safe-zones-by-lunchbox.19982/
also updates to come is AI delete and other function shut off like knockout arrest etc !
We have a (custom version) of AGN safe zones, but I believe this will work with just vanilla Dayz Epoch since the 'canbuild' function is from Epoch. I got ideas on how to write this all over the forums, if you need or want credit, please let me know. I don't remember where portions of code came...
up to the original creator of agn , also no sheep i was waiting for you to get that(you seemed close) and was going to actualy mention that but forgot in my last post, but one more still needed feature before official release is a timer system to avoid spamming safe zones
i am 90% done a full featured version of his script if you like me to release it here (and or) start a new release thread for it let me know as it is based off your work . added the zed delete , vehicle god mode, last step would still be AI delete , also with sub notes for turning off any script...
ah that sounds like my kinda script too sheep , you gots da best ideas!
nuke related missions ... hmmmm could also do something with air raids and EVR maybe im getting too big of ideas lol ... would be like a post apocalyptic warzone where the army is blasting the infected island makes kinda the...
i am using the code posted by inkko earlier in the thread , it works fine with infi for me , i do not use the whitelist in infi and have that disabled , perhaps you dont have the right variables in that list and have it on?
http://pastebin.com/hMUmdkjg (from inkkos post onpage 2)
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