in \@DayZ_Epoch_Server\addons\dayz_server\compile\ find 3 files:
server_publishVehicle.sqf, server_publishVehicle2.sqf and server_publishVehicle3.sqf
1. in server_publishVehicle.sqf after the line
diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid));
paste
_oriarray...
1. wrong packed dayz_server.pbo
2. are you change variables (replace old with new) in the DZAI (all files) for 1.0.6 ?
2.1. variables
https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Documents/1.0.6%20Variable%20Name%20Changes.txt...
i create new variable in the init.sqf
ns_blowout2= false;
and add they in blowout_client.sqf
at the beginning - ns_blowout2= true;
at the end - ns_blowout2= false;
at the dayz_spaceInterrupt.sqf change
if ((_dikCode == 0x01 ) && (r_player_dead || ns_blowout2)) then {
Its works. Nice ) Thanks...
in the blowout_client.sqf
if (ns_blowout_dayz) then {
player setVariable["startcombattimer", 1, true];
};
this script must change for 5 minutes combat time
yes. 300 ))
in my server installed script Blowout. when it has only just begun, the players go to the lobby and wait out for him there. So I want to make when does it start, combat mode for 5 minutes. I know where to write, but I do not know how to realize it.
Hi all.
Default combat mode is 30 seconds.
How to make it, ex, 5 minutes?
i found this code, but his not work.
player setVariable["startcombattimer",1,true];
player setVariable ["combattimeout",3000,true];
player setVariable ["startcombattimer",0];
dayz_combat =1;
Any ideas?
Use Dayz Epoch 1.0.4.1 Sauerland. In a log file permanently and because of this log file is constantly quickly becomes large.
Sorry for my English.
RPT log:
12:18:12 [DZMS]: Running Minor Mission SM1.
12:18:12 Error in expression <or Mission %1.",_varName];
waitUntil {DZMSMinDone};
DZMSMinDone...
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